Class BossMonster
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Mirror.NetworkBehaviour
BossMonster
Inherited Members
Namespace: Global
Assembly: Dew.Core.dll
Syntax
public class BossMonster : Monster, ILogicUpdate, ICleanup, ICustomDestroyRoutine
Fields
isHiddenBoss
Declaration
public bool isHiddenBoss
Field Value
| Type | Description |
|---|---|
| bool |
playBossKillFeedback
Declaration
public bool playBossKillFeedback
Field Value
| Type | Description |
|---|---|
| bool |
skipBossSoulFlow
Declaration
[NonSerialized]
public bool skipBossSoulFlow
Field Value
| Type | Description |
|---|---|
| bool |
Methods
GetUniqueReward()
Declaration
public virtual Type GetUniqueReward()
Returns
| Type | Description |
|---|---|
| System.Type |
GetUniqueRewardChance()
Declaration
public virtual float GetUniqueRewardChance()
Returns
| Type | Description |
|---|---|
| float |
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDeath(EventInfoKill)
Declaration
protected override void OnDeath(EventInfoKill info)
Parameters
| Type | Name | Description |
|---|---|---|
| EventInfoKill | info |
Overrides
OnDestroyActor()
Declaration
protected override void OnDestroyActor()