Search Results for

    Show / Hide Table of Contents

    Class DewAudioClip

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    DewAudioClip
    Implements
    ILinkedByGuid
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [HideMonoScript]
    [DewResourceLink(ResourceLinkBy.Guid)]
    [CreateAssetMenu(fileName = "New Dew Audio Clip", menuName = "Dew Audio Clip")]
    public class DewAudioClip : ScriptableObject, ILinkedByGuid

    Fields

    clips

    Declaration
    public AudioClip[] clips
    Field Value
    Type Description
    UnityEngine.AudioClip[]

    maxPitch

    Declaration
    [ShowIf("randomizePitch", true)]
    public float maxPitch
    Field Value
    Type Description
    float

    minPitch

    Declaration
    [ShowIf("randomizePitch", true)]
    public float minPitch
    Field Value
    Type Description
    float

    pitch

    Declaration
    [ShowIf("@!randomizePitch", true)]
    public float pitch
    Field Value
    Type Description
    float

    randomizePitch

    Declaration
    public bool randomizePitch
    Field Value
    Type Description
    bool

    timeOffset

    Declaration
    public float timeOffset
    Field Value
    Type Description
    float

    volume

    Declaration
    public float volume
    Field Value
    Type Description
    float

    Properties

    resourceId

    Declaration
    public string resourceId { get; set; }
    Property Value
    Type Description
    string

    Methods

    GetAudioClip()

    Get a random audio clip from the pre-configured array of clips.

    Declaration
    public AudioClip GetAudioClip()
    Returns
    Type Description
    UnityEngine.AudioClip

    GetPitch()

    Get an appropriate pitch value depending on how its configured.

    Declaration
    public float GetPitch()
    Returns
    Type Description
    float

    Implements

    ILinkedByGuid
    In This Article
    Back to top Shape of Dreams API Documentation