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    Class DewCutsceneDirector

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    DewCutsceneDirector
    Implements
    ILogicUpdate
    Inherited Members
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStartClient()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.LogicUpdate(float)
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [ExecuteAlways]
    [RequireComponent(typeof(PlayableDirector))]
    public class DewCutsceneDirector : DewNetworkBehaviour, ILogicUpdate

    Fields

    cutsceneStartDelay

    Declaration
    public float cutsceneStartDelay
    Field Value
    Type Description
    float

    disableAi

    Declaration
    public bool disableAi
    Field Value
    Type Description
    bool

    disableEndTransition

    Declaration
    public bool disableEndTransition
    Field Value
    Type Description
    bool

    disableStartTransition

    Declaration
    public bool disableStartTransition
    Field Value
    Type Description
    bool

    enableSkip

    Declaration
    public bool enableSkip
    Field Value
    Type Description
    bool

    endBeforeTimelineStops

    Declaration
    public bool endBeforeTimelineStops
    Field Value
    Type Description
    bool

    onFinish

    Declaration
    public Action onFinish
    Field Value
    Type Description
    System.Action

    onFinishAfterFadeIn

    Called everywhere when this cutscene stops playing.

    Declaration
    public Action onFinishAfterFadeIn
    Field Value
    Type Description
    System.Action

    onPlay

    Declaration
    public Action onPlay
    Field Value
    Type Description
    System.Action

    reenableAiDelay

    Declaration
    [ShowIf("disableAi", true)]
    public float reenableAiDelay
    Field Value
    Type Description
    float

    stopAllPlayers

    Declaration
    public bool stopAllPlayers
    Field Value
    Type Description
    bool

    Properties

    isPlaying

    Declaration
    public bool isPlaying { get; }
    Property Value
    Type Description
    bool

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    DewNetworkBehaviour.Awake()

    CmdSkip()

    Declaration
    public void CmdSkip()

    FrameUpdate()

    Declaration
    public override void FrameUpdate()
    Overrides
    DewNetworkBehaviour.FrameUpdate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    DewNetworkBehaviour.OnDestroy()

    Play()

    Declaration
    [Button]
    public void Play()

    PlayNetworked()

    Declaration
    public void PlayNetworked()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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