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    Class DewEffect

    Inheritance
    object
    DewEffect
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public static class DewEffect

    Fields

    disablePlay

    Declaration
    public static bool disablePlay
    Field Value
    Type Description
    bool

    disablePlayNew

    Declaration
    public static bool disablePlayNew
    Field Value
    Type Description
    bool

    Methods

    ApplySpeedMultiplier(GameObject, float)

    Declaration
    public static void ApplySpeedMultiplier(GameObject effect, float multiplier)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    float multiplier

    ApplySpeedMultiplierNetworked(NetworkIdentity, GameObject, float)

    Declaration
    public static void ApplySpeedMultiplierNetworked(NetworkIdentity parent, GameObject effect, float multiplier)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    float multiplier

    ChangeColorObject(object, float?, float, float, float)

    Declaration
    public static void ChangeColorObject(object obj, float? hue = null, float saturationMult = 1, float valueMult = 1, float alphaMult = 1)
    Parameters
    Type Name Description
    object obj
    float? hue
    float saturationMult
    float valueMult
    float alphaMult

    ChangeColorRecursively(GameObject, float?, float, float, float)

    Declaration
    public static void ChangeColorRecursively(GameObject gameObject, float? hue = null, float saturationMult = 1, float valueMult = 1, float alphaMult = 1)
    Parameters
    Type Name Description
    UnityEngine.GameObject gameObject
    float? hue
    float saturationMult
    float valueMult
    float alphaMult

    GetPath(Transform, Transform)

    Declaration
    public static string GetPath(Transform root, Transform target)
    Parameters
    Type Name Description
    UnityEngine.Transform root
    UnityEngine.Transform target
    Returns
    Type Description
    string

    Play(GameObject, Entity, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void Play(GameObject effect, Entity attach, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    Entity attach
    Mirror.NetworkIdentity parent

    Play(GameObject, Entity, Vector3, Quaternion?, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void Play(GameObject effect, Entity attach, Vector3 position, Quaternion? rotation, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    Entity attach
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation
    Mirror.NetworkIdentity parent

    Play(GameObject, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void Play(GameObject effect, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    Mirror.NetworkIdentity parent

    Play(GameObject, Vector3, Quaternion?, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void Play(GameObject effect, Vector3 position, Quaternion? rotation, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation
    Mirror.NetworkIdentity parent

    PlayCastEffect(GameObject, CastInfo, CastMethodType, float, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void PlayCastEffect(GameObject effect, CastInfo info, CastMethodType method, float duration = -1, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    CastInfo info
    CastMethodType method
    float duration
    Mirror.NetworkIdentity parent

    PlayCastEffectNetworked(NetworkIdentity, GameObject, CastInfo, CastMethodType, float)

    Declaration
    public static void PlayCastEffectNetworked(NetworkIdentity parent, GameObject effect, CastInfo info, CastMethodType method, float duration = -1)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    CastInfo info
    CastMethodType method
    float duration

    PlayNetworked(NetworkIdentity, GameObject, Entity, Vector3, Quaternion?)

    Declaration
    public static void PlayNetworked(NetworkIdentity parent, GameObject effect, Entity entity, Vector3 position, Quaternion? rotation)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    Entity entity
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation

    PlayNetworked(NetworkIdentity, GameObject, Entity)

    Declaration
    public static void PlayNetworked(NetworkIdentity parent, GameObject effect, Entity entity)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    Entity entity

    PlayNetworked(NetworkIdentity, GameObject, Vector3, Quaternion?)

    Declaration
    public static void PlayNetworked(NetworkIdentity parent, GameObject effect, Vector3 position, Quaternion? rotation)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation

    PlayNetworked(NetworkIdentity, GameObject)

    Declaration
    public static void PlayNetworked(NetworkIdentity parent, GameObject effect)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect

    PlayNew(GameObject, Entity, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void PlayNew(GameObject effect, Entity attach, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    Entity attach
    Mirror.NetworkIdentity parent

    PlayNew(GameObject, Entity, Vector3, Quaternion?, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void PlayNew(GameObject effect, Entity attach, Vector3 position, Quaternion? rotation, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    Entity attach
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation
    Mirror.NetworkIdentity parent

    PlayNew(GameObject, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void PlayNew(GameObject effect, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    Mirror.NetworkIdentity parent

    PlayNew(GameObject, Vector3, Quaternion?, NetworkIdentity)

    Provide parent if the effect originates from an entity and needs GameBoss/GameSelf/GameOthers clarifications.

    Declaration
    public static void PlayNew(GameObject effect, Vector3 position, Quaternion? rotation, NetworkIdentity parent = null)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation
    Mirror.NetworkIdentity parent

    PlayNewNetworked(NetworkIdentity, GameObject, Entity, Vector3, Quaternion?)

    Declaration
    public static void PlayNewNetworked(NetworkIdentity parent, GameObject effect, Entity entity, Vector3 position, Quaternion? rotation)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    Entity entity
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation

    PlayNewNetworked(NetworkIdentity, GameObject, Entity)

    Declaration
    public static void PlayNewNetworked(NetworkIdentity parent, GameObject effect, Entity entity)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    Entity entity

    PlayNewNetworked(NetworkIdentity, GameObject, Vector3, Quaternion?)

    Declaration
    public static void PlayNewNetworked(NetworkIdentity parent, GameObject effect, Vector3 position, Quaternion? rotation)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect
    UnityEngine.Vector3 position
    UnityEngine.Quaternion? rotation

    PlayNewNetworked(NetworkIdentity, GameObject)

    Declaration
    public static void PlayNewNetworked(NetworkIdentity parent, GameObject effect)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect

    ResolvePath(Transform, string, bool)

    Declaration
    public static GameObject ResolvePath(Transform root, string path, bool warnOnFail = true)
    Parameters
    Type Name Description
    UnityEngine.Transform root
    string path
    bool warnOnFail
    Returns
    Type Description
    UnityEngine.GameObject

    Stop(GameObject)

    Declaration
    public static void Stop(GameObject effect)
    Parameters
    Type Name Description
    UnityEngine.GameObject effect

    StopNetworked(NetworkIdentity, GameObject)

    Declaration
    public static void StopNetworked(NetworkIdentity parent, GameObject effect)
    Parameters
    Type Name Description
    Mirror.NetworkIdentity parent
    UnityEngine.GameObject effect

    TintObject(object, Color, bool)

    Tint color of the object. (Multiply given color to its color)

    Declaration
    public static void TintObject(object obj, Color color, bool dontLogWarning = false)
    Parameters
    Type Name Description
    object obj
    UnityEngine.Color color
    bool dontLogWarning

    TintRecursively(GameObject, Color)

    Declaration
    public static void TintRecursively(GameObject gameObject, Color color)
    Parameters
    Type Name Description
    UnityEngine.GameObject gameObject
    UnityEngine.Color color
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