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    Class DispByDestination

    Inheritance
    object
    Displacement
    DispByDestination
    Inherited Members
    Displacement.MinimumDisplacementDuration
    Displacement.isFriendly
    Displacement.isDodging
    Displacement.isCanceledByCC
    Displacement.affectedByMovementSpeed
    Displacement.onCancel
    Displacement.onFinish
    Displacement.rotateForward
    Displacement.rotateSmoothly
    Displacement.isAlive
    Displacement.hasStarted
    Displacement.elapsedTime
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class DispByDestination : Displacement

    Fields

    canGoOverTerrain

    Can this displacement go over terrain/go through walls?

    If this is false, the displacement might end up not reaching the desired destination.

    Default value is true.

    Declaration
    public bool canGoOverTerrain
    Field Value
    Type Description
    bool

    curve

    Cubic bezier parameter. Use this to curve the movement trajectory.
    https://cubic-bezier.com/

    Declaration
    public Vector4 curve
    Field Value
    Type Description
    UnityEngine.Vector4

    curveHorizontalDistance

    Set the horizontal sway magnitude of the curve.
    If not set, the curve will be scaled to the length of the linear line.

    Declaration
    public float? curveHorizontalDistance
    Field Value
    Type Description
    float?

    destination

    Destination of this displacement. You should feed in a valid agent position using Dew.GetValidAgentPosition()

    Declaration
    public Vector3 destination
    Field Value
    Type Description
    UnityEngine.Vector3

    duration

    Duration of this displacement.

    Declaration
    public float duration
    Field Value
    Type Description
    float

    ease

    Type of ease function that this displacement will follow over its course.

    Declaration
    public DewEase ease
    Field Value
    Type Description
    DewEase
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