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    Class EffectAutoDestroy

    Destroys this gameobject as soon as all of its ParticleSystems and DewAudioSources becomes dead.

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    EffectAutoDestroy
    CommandMarker
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class EffectAutoDestroy : MonoBehaviour

    Methods

    Awake()

    Declaration
    protected virtual void Awake()

    Update()

    Declaration
    protected virtual void Update()

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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