Class EffectAutoDestroy
Destroys this gameobject as soon as all of its ParticleSystems and DewAudioSources becomes dead.
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
EffectAutoDestroy
Namespace: Global
Assembly: Dew.Core.dll
Syntax
public class EffectAutoDestroy : MonoBehaviour
Methods
Awake()
Declaration
protected virtual void Awake()
Update()
Declaration
protected virtual void Update()