Struct EventInfoAttackFired
Namespace: Global
Assembly: Dew.Core.dll
Syntax
public struct EventInfoAttackFired
Fields
actor
The actor who invoked this event in an actor chain.
Declaration
public Actor actor
Field Value
| Type | Description |
|---|---|
| Actor |
everyFourAttackNormalizedProgress
Charge amount of every four attack effect, after firing this basic attack.
Declaration
public float everyFourAttackNormalizedProgress
Field Value
| Type | Description |
|---|---|
| float |
info
Cast info of this attack. Note the attack might be directional cast thus have no target.
Declaration
public CastInfo info
Field Value
| Type | Description |
|---|---|
| CastInfo |
instance
The attack ability instance.
Declaration
public AbilityInstance instance
Field Value
| Type | Description |
|---|---|
| AbilityInstance |
isCrit
Is fired attack critical hit?
Declaration
public bool isCrit
Field Value
| Type | Description |
|---|---|
| bool |
isNextAttackFourthAttack
Is next attack going to be fourth attack?
Declaration
public bool isNextAttackFourthAttack
Field Value
| Type | Description |
|---|---|
| bool |
isThisAttackFourthAttack
Is this attack fourth attack?
Declaration
public bool isThisAttackFourthAttack
Field Value
| Type | Description |
|---|---|
| bool |