Struct FinalDamageData
Assembly: Dew.Core.dll
Syntax
public struct FinalDamageData
Constructors
FinalDamageData(DamageData, float, Entity)
Declaration
public FinalDamageData(DamageData data, float armorAmount, Entity victim)
Parameters
Fields
amount
Declaration
Field Value
attackEffectStrength
Declaration
public float attackEffectStrength
Field Value
attackEffectType
Declaration
public AttackEffectType attackEffectType
Field Value
attributes
Declaration
public DamageAttribute attributes
Field Value
direction
Declaration
public Vector3? direction
Field Value
| Type |
Description |
| UnityEngine.Vector3? |
|
discardedAmount
Declaration
public float discardedAmount
Field Value
elemental
Declaration
public ElementalType? elemental
Field Value
overrideElementalStacks
Declaration
public int? overrideElementalStacks
Field Value
procCoefficient
Declaration
public float procCoefficient
Field Value
type
Declaration
public DamageData.SourceType type
Field Value
Properties
canMerge
Declaration
public bool canMerge { get; }
Property Value
Methods
HasAttr(DamageAttribute)
Does this damage has specific attribute?
Declaration
public bool HasAttr(DamageAttribute attr)
Parameters
Returns