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    Class FxEffect

    Provide scriptable interface for playing/stopping this effect.
    Meant to be used with UnityEvents.

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    FxEffect
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class FxEffect : MonoBehaviour

    Fields

    bindToEntity

    Declaration
    public EffectBindEntityType bindToEntity
    Field Value
    Type Description
    EffectBindEntityType

    delayOnEnablePlayOneFrame

    Declaration
    [ShowIf("playOnEnable", true)]
    public bool delayOnEnablePlayOneFrame
    Field Value
    Type Description
    bool

    playNew

    Declaration
    public bool playNew
    Field Value
    Type Description
    bool

    playOnEnable

    Declaration
    public bool playOnEnable
    Field Value
    Type Description
    bool

    typeSubstring

    Declaration
    [ShowIf("@bindToEntity == EffectBindEntityType.FindType", true)]
    public string typeSubstring
    Field Value
    Type Description
    string

    Methods

    Play()

    Declaration
    public void Play()

    Stop()

    Declaration
    public void Stop()

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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