Search Results for

    Show / Hide Table of Contents

    Class FxEntityAnimation

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    FxEntityAnimation
    Implements
    IEffectComponent
    IAttachableToEntity
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class FxEntityAnimation : MonoBehaviour, IEffectComponent, IAttachableToEntity

    Fields

    animClip

    Declaration
    public DewAnimationClip animClip
    Field Value
    Type Description
    DewAnimationClip

    delay

    Declaration
    public float delay
    Field Value
    Type Description
    float

    speed

    Declaration
    public float speed
    Field Value
    Type Description
    float

    stopAnimationWhenStopped

    Declaration
    [ToggleLeft]
    public bool stopAnimationWhenStopped
    Field Value
    Type Description
    bool

    Properties

    isPlaying

    Declaration
    public bool isPlaying { get; }
    Property Value
    Type Description
    bool

    Methods

    OnAttachToEntity(Entity)

    Declaration
    public void OnAttachToEntity(Entity target)
    Parameters
    Type Name Description
    Entity target

    Play()

    Declaration
    public void Play()

    Stop()

    Declaration
    public void Stop()

    Implements

    IEffectComponent
    IAttachableToEntity

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
    In This Article
    Back to top Shape of Dreams API Documentation