Class FxEntityModelTransform
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
FxEntityModelTransform
Namespace: Global
Assembly: Dew.Core.dll
Syntax
public class FxEntityModelTransform : MonoBehaviour, IEffectComponent, IAttachableToEntity
Fields
duration
Declaration
public float duration
Field Value
| Type | Description |
|---|---|
| float |
from
Declaration
public Transform from
Field Value
| Type | Description |
|---|---|
| UnityEngine.Transform |
normalizedLerpCurve
Declaration
public AnimationCurve normalizedLerpCurve
Field Value
| Type | Description |
|---|---|
| UnityEngine.AnimationCurve |
to
Declaration
public Transform to
Field Value
| Type | Description |
|---|---|
| UnityEngine.Transform |
Properties
isPlaying
Declaration
public bool isPlaying { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Methods
OnAttachToEntity(Entity)
Declaration
public void OnAttachToEntity(Entity target)
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | target |
Play()
Declaration
public void Play()
Stop()
Declaration
public void Stop()