Search Results for

    Show / Hide Table of Contents

    Struct FxMaterialProperty.PropertyEntry

    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [Serializable]
    public struct FxMaterialProperty.PropertyEntry

    Fields

    endColor

    Declaration
    [ColorUsage(true, true)]
    [ShowIf("@type == FxMaterialProperty.PropertyType.Color", true)]
    public Color endColor
    Field Value
    Type Description
    UnityEngine.Color

    property

    Declaration
    public string property
    Field Value
    Type Description
    string

    startColor

    Declaration
    [ColorUsage(true, true)]
    [ShowIf("@type == FxMaterialProperty.PropertyType.Color", true)]
    public Color startColor
    Field Value
    Type Description
    UnityEngine.Color

    target

    Declaration
    [LabelText("Renderer")]
    [HideIf("@targetUi != null", true)]
    public Renderer target
    Field Value
    Type Description
    UnityEngine.Renderer

    targetUi

    Declaration
    [LabelText("UI Graphic")]
    [HideIf("@target != null", true)]
    public Graphic targetUi
    Field Value
    Type Description
    UnityEngine.UI.Graphic

    type

    Declaration
    public FxMaterialProperty.PropertyType type
    Field Value
    Type Description
    FxMaterialProperty.PropertyType

    valueCurve

    Declaration
    public AnimationCurve valueCurve
    Field Value
    Type Description
    UnityEngine.AnimationCurve
    In This Article
    Back to top Shape of Dreams API Documentation