Struct FxMaterialProperty.PropertyEntry
Assembly: Dew.Core.dll
Syntax
[Serializable]
public struct FxMaterialProperty.PropertyEntry
Fields
endColor
Declaration
[ColorUsage(true, true)]
[ShowIf("@type == FxMaterialProperty.PropertyType.Color", true)]
public Color endColor
Field Value
| Type |
Description |
| UnityEngine.Color |
|
property
Declaration
Field Value
startColor
Declaration
[ColorUsage(true, true)]
[ShowIf("@type == FxMaterialProperty.PropertyType.Color", true)]
public Color startColor
Field Value
| Type |
Description |
| UnityEngine.Color |
|
target
Declaration
[LabelText("Renderer")]
[HideIf("@targetUi != null", true)]
public Renderer target
Field Value
| Type |
Description |
| UnityEngine.Renderer |
|
targetUi
Declaration
[LabelText("UI Graphic")]
[HideIf("@target != null", true)]
public Graphic targetUi
Field Value
| Type |
Description |
| UnityEngine.UI.Graphic |
|
type
Declaration
public FxMaterialProperty.PropertyType type
Field Value
valueCurve
Declaration
public AnimationCurve valueCurve
Field Value
| Type |
Description |
| UnityEngine.AnimationCurve |
|