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    Class FxRandomTransform

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    FxRandomTransform
    Implements
    IEffectComponent
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class FxRandomTransform : MonoBehaviour, IEffectComponent

    Fields

    localPositions

    Declaration
    [ShowIf("randomizePosition", true)]
    public Vector3[] localPositions
    Field Value
    Type Description
    UnityEngine.Vector3[]

    localRotations

    Declaration
    [ShowIf("randomizeRotation", true)]
    public Vector3[] localRotations
    Field Value
    Type Description
    UnityEngine.Vector3[]

    localScales

    Declaration
    [ShowIf("randomizeScale", true)]
    public Vector3[] localScales
    Field Value
    Type Description
    UnityEngine.Vector3[]

    randomizePosition

    Declaration
    public bool randomizePosition
    Field Value
    Type Description
    bool

    randomizeRotation

    Declaration
    public bool randomizeRotation
    Field Value
    Type Description
    bool

    randomizeScale

    Declaration
    public bool randomizeScale
    Field Value
    Type Description
    bool

    Properties

    isPlaying

    Declaration
    public bool isPlaying { get; }
    Property Value
    Type Description
    bool

    Methods

    Play()

    Declaration
    public void Play()

    Stop()

    Declaration
    public void Stop()

    Implements

    IEffectComponent

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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