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    Class FxSelectiveVisibility

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    FxSelectiveVisibility
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [DisallowMultipleComponent]
    public class FxSelectiveVisibility : MonoBehaviour

    Fields

    forceFail

    Declaration
    public static bool forceFail
    Field Value
    Type Description
    bool

    hideOnSummons

    Declaration
    [ShowIf("@visibleTo != EffectVisibility.Everyone", true)]
    public bool hideOnSummons
    Field Value
    Type Description
    bool

    invertVisibility

    Declaration
    public bool invertVisibility
    Field Value
    Type Description
    bool

    parent

    Declaration
    [HideInInspector]
    public Actor parent
    Field Value
    Type Description
    Actor

    visibleTo

    Declaration
    [InfoBox("@_helpText", InfoMessageType.Info, null)]
    public EffectVisibility visibleTo
    Field Value
    Type Description
    EffectVisibility

    wasDisabled

    Declaration
    [HideInInspector]
    public bool wasDisabled
    Field Value
    Type Description
    bool

    Methods

    IsVisibleLocally()

    Declaration
    public bool IsVisibleLocally()
    Returns
    Type Description
    bool

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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