Search Results for

    Show / Hide Table of Contents

    Class FxSimulateParticleSystem

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    FxSimulateParticleSystem
    Implements
    IEffectComponent
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class FxSimulateParticleSystem : MonoBehaviour, IEffectComponent

    Fields

    time

    Declaration
    public float time
    Field Value
    Type Description
    float

    Properties

    isPlaying

    Declaration
    public bool isPlaying { get; }
    Property Value
    Type Description
    bool

    Methods

    Play()

    Declaration
    public void Play()

    Stop()

    Declaration
    public void Stop()

    Implements

    IEffectComponent

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
    In This Article
    Back to top Shape of Dreams API Documentation