Class InstantDamageInstance
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Mirror.NetworkBehaviour
InstantDamageInstance
Inherited Members
Namespace: Global
Assembly: Dew.Core.dll
Syntax
public class InstantDamageInstance : DamageInstance, ILogicUpdate, ICleanup, ICustomDestroyRoutine
Fields
damageDelay
Declaration
[Title("Instant Damage Instance", null, TitleAlignments.Left, true, true)]
[LabelText("Delay")]
public float damageDelay
Field Value
| Type | Description |
|---|---|
| float |
mainEffectAfterDelay
Declaration
[LabelText("Main Effect (After Delay)")]
public GameObject mainEffectAfterDelay
Field Value
| Type | Description |
|---|---|
| UnityEngine.GameObject |
Methods
OnAfterDelay()
Called after instant damage instance's delay on server.
Declaration
protected virtual void OnAfterDelay()
OnCreateSequenced()
Declaration
protected override IEnumerator OnCreateSequenced()
Returns
| Type | Description |
|---|---|
| System.Collections.IEnumerator |