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    Class LobbyServiceProvider

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    LobbyServiceProvider
    LobbyServiceSteam
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public abstract class LobbyServiceProvider : MonoBehaviour

    Properties

    currentLobby

    Declaration
    public abstract LobbyInstance currentLobby { get; }
    Property Value
    Type Description
    LobbyInstance

    foundLobbies

    Declaration
    public LobbySearchResult foundLobbies { get; set; }
    Property Value
    Type Description
    LobbySearchResult

    isRefreshingLobby

    Declaration
    public bool isRefreshingLobby { get; }
    Property Value
    Type Description
    bool

    Methods

    CreateLobby()

    Create a new lobby. You can use this to either create a new lobby or replace old faulty/deleted lobby mid-session.

    Declaration
    public abstract UniTask CreateLobby()
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    GenerateRandomShortCode()

    Declaration
    public string GenerateRandomShortCode()
    Returns
    Type Description
    string

    GetGameServerAddress()

    Declaration
    public abstract string GetGameServerAddress()
    Returns
    Type Description
    string

    GetLobbies(Action<LobbySearchResult>, object)

    Get list of lobbies we can join.

    Declaration
    public abstract UniTask GetLobbies(Action<LobbySearchResult> onUpdated, object continuationToken = null)
    Parameters
    Type Name Description
    System.Action<T><LobbySearchResult> onUpdated
    object continuationToken
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    HandleUserLeavingGame(string)

    Handle user leaving the game server. The user must be removed from the lobby if possible.

    Declaration
    public abstract UniTask HandleUserLeavingGame(string id)
    Parameters
    Type Name Description
    string id
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    InvokeOnCurrentLobbyChanged()

    You must call this when currentLobby's value changes or its property(s) changes.

    Declaration
    protected void InvokeOnCurrentLobbyChanged()

    JoinGameOfCurrentLobby()

    Declaration
    public virtual UniTask JoinGameOfCurrentLobby()
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    JoinLobby(object)

    Join a lobby. If you want to join the game of the lobby, you need to call respective function as well.

    Declaration
    public abstract UniTask JoinLobby(object lobby)
    Parameters
    Type Name Description
    object lobby
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    LeaveLobby()

    Leave current lobby. This can be called anytime even when you are not in a lobby, to make sure you don't have any leftover lobbies.

    Declaration
    public abstract UniTask LeaveLobby()
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    RefreshLobbies(object)

    Refresh foundLobbies result.

    Declaration
    public UniTaskVoid RefreshLobbies(object continuationToken = null)
    Parameters
    Type Name Description
    object continuationToken
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTaskVoid

    SetBasicAttributes()

    Declaration
    public UniTask SetBasicAttributes()
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    SetLobbyAttribute(string, object)

    Declaration
    public abstract UniTask SetLobbyAttribute(string key, object value)
    Parameters
    Type Name Description
    string key
    object value
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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