Class LucidDream
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Mirror.NetworkBehaviour
LucidDream
Assembly: Dew.Core.dll
Syntax
public class LucidDream : GameEffect, ILogicUpdate, ICleanup, ICustomDestroyRoutine
Fields
ChaoticColor
Declaration
public static readonly Color ChaoticColor
Field Value
| Type |
Description |
| UnityEngine.Color |
|
EvilColor
Declaration
public static readonly Color EvilColor
Field Value
| Type |
Description |
| UnityEngine.Color |
|
GoodColor
Declaration
public static readonly Color GoodColor
Field Value
| Type |
Description |
| UnityEngine.Color |
|
icon
Declaration
[BoxGroup("Lucid Dream Settings", true, false, 0)]
public Sprite icon
Field Value
| Type |
Description |
| UnityEngine.Sprite |
|
type
Declaration
[BoxGroup("Lucid Dream Settings", true, false, 0)]
public LucidDreamType type
Field Value
Properties
color
Declaration
public Color color { get; }
Property Value
| Type |
Description |
| UnityEngine.Color |
|
isDestroyedOnRoomChange
Declaration
public override bool isDestroyedOnRoomChange { get; }
Property Value
Overrides
Methods
Declaration
public virtual string GetCustomInGameTooltip()
Returns
Implements
Extension Methods