Class MeleeAttackInstance
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Mirror.NetworkBehaviour
MeleeAttackInstance
Assembly: Dew.Core.dll
Syntax
public class MeleeAttackInstance : AbilityInstance, ILogicUpdate, ICleanup, ICustomDestroyRoutine
Fields
fxHitMain
Declaration
public GameObject fxHitMain
Field Value
| Type |
Description |
| UnityEngine.GameObject |
|
fxHitSub
Declaration
public GameObject fxHitSub
Field Value
| Type |
Description |
| UnityEngine.GameObject |
|
hitCount
Declaration
[NonSerialized]
public int hitCount
Field Value
isCrit
Declaration
Field Value
mainTargetAttackEffect
Declaration
public float mainTargetAttackEffect
Field Value
mainTargetDamage
Declaration
public float mainTargetDamage
Field Value
range
Declaration
Field Value
scaleRangeWithTriggerRange
Declaration
public bool scaleRangeWithTriggerRange
Field Value
subTargetAttackEffect
Declaration
public float subTargetAttackEffect
Field Value
subTargetDamage
Declaration
public float subTargetDamage
Field Value
Properties
didHit
Declaration
public bool didHit { get; }
Property Value
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
Implements
Extension Methods