Class RoomSavedObject
Use this to save a non-networked object in the scene.
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
RoomSavedObject
Namespace: Global
Assembly: Dew.Core.dll
Syntax
[ExecuteAlways]
public class RoomSavedObject : MonoBehaviour
Fields
guid
Declaration
[ReadOnly]
[SerializeField]
public string guid
Field Value
| Type | Description |
|---|---|
| string |