Search Results for

    Show / Hide Table of Contents

    Class RoomSavedObject

    Use this to save a non-networked object in the scene.

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    RoomSavedObject
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [ExecuteAlways]
    public class RoomSavedObject : MonoBehaviour

    Fields

    guid

    Declaration
    [ReadOnly]
    [SerializeField]
    public string guid
    Field Value
    Type Description
    string

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
    In This Article
    Back to top Shape of Dreams API Documentation