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    Class Room_Barrier

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    Room_Barrier
    Implements
    ILogicUpdate
    Inherited Members
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.LogicUpdate(float)
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class Room_Barrier : DewNetworkBehaviour, ILogicUpdate

    Fields

    canPassThroughOneWay

    Declaration
    public bool canPassThroughOneWay
    Field Value
    Type Description
    bool

    closedEffect

    Declaration
    public GameObject closedEffect
    Field Value
    Type Description
    UnityEngine.GameObject

    openEffect

    Declaration
    public GameObject openEffect
    Field Value
    Type Description
    UnityEngine.GameObject

    passThroughCollider

    Declaration
    [ShowIf("canPassThroughOneWay", true)]
    public DewCollider passThroughCollider
    Field Value
    Type Description
    DewCollider

    Properties

    isOpen

    Declaration
    public bool isOpen { get; }
    Property Value
    Type Description
    bool

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    DewNetworkBehaviour.Awake()

    Close()

    Declaration
    public void Close()

    OnLateStartServer()

    Declaration
    public override void OnLateStartServer()
    Overrides
    DewNetworkBehaviour.OnLateStartServer()

    OnStartClient()

    Declaration
    public override void OnStartClient()
    Overrides
    DewNetworkBehaviour.OnStartClient()

    OnStartServer()

    Declaration
    public override void OnStartServer()
    Overrides
    DewNetworkBehaviour.OnStartServer()

    OnStopServer()

    Declaration
    public override void OnStopServer()
    Overrides
    DewNetworkBehaviour.OnStopServer()

    Open()

    Declaration
    public void Open()

    Toggle()

    Declaration
    public void Toggle()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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