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    Class Room_Waypoint

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    Room_Waypoint
    Implements
    ILogicUpdate
    IPlayerPathablePoint
    Inherited Members
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.Awake()
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStartClient()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.LogicUpdate(float)
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class Room_Waypoint : DewNetworkBehaviour, ILogicUpdate, IPlayerPathablePoint

    Fields

    dewCollider

    Declaration
    public DewCollider dewCollider
    Field Value
    Type Description
    DewCollider

    lockedEffect

    Declaration
    public GameObject lockedEffect
    Field Value
    Type Description
    UnityEngine.GameObject

    unlockedEffect

    Declaration
    public GameObject unlockedEffect
    Field Value
    Type Description
    UnityEngine.GameObject

    Properties

    isUnlocked

    Declaration
    public bool isUnlocked { get; }
    Property Value
    Type Description
    bool

    Methods

    Lock()

    Declaration
    public void Lock()

    OnLateStartServer()

    Declaration
    public override void OnLateStartServer()
    Overrides
    DewNetworkBehaviour.OnLateStartServer()

    OnStart()

    Declaration
    public override void OnStart()
    Overrides
    DewNetworkBehaviour.OnStart()

    Unlock()

    Declaration
    public void Unlock()

    Explicit Interface Implementations

    IPlayerPathablePoint.pathablePosition

    Declaration
    Vector3 IPlayerPathablePoint.pathablePosition { get; }
    Returns
    Type Description
    UnityEngine.Vector3

    Implements

    ILogicUpdate
    IPlayerPathablePoint

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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