Struct WorldNodeData
Assembly: Dew.Core.dll
Syntax
[Serializable]
public struct WorldNodeData
Fields
modifiers
Declaration
public List<ModifierData> modifiers
Field Value
| Type |
Description |
| System.Collections.Generic.List<T><ModifierData> |
|
position
Declaration
Field Value
| Type |
Description |
| UnityEngine.Vector2 |
|
room
Declaration
Field Value
roomOverride
Declaration
public string roomOverride
Field Value
roomRotIndex
Declaration
Field Value
roomRotValue
Declaration
public float roomRotValue
Field Value
status
Declaration
public WorldNodeStatus status
Field Value
type
Declaration
public WorldNodeType type
Field Value
Methods
FindModifierIndex(string)
Declaration
public int FindModifierIndex(string modName)
Parameters
| Type |
Name |
Description |
| string |
modName |
|
Returns
FindModifierIndex<T>()
Declaration
public int FindModifierIndex<T>() where T : RoomModifierBase
Returns
Type Parameters
HasMainModifier()
Declaration
public bool HasMainModifier()
Returns
HasModifier(int)
Declaration
public bool HasModifier(int id)
Parameters
| Type |
Name |
Description |
| int |
id |
|
Returns
HasModifier(string)
Declaration
public bool HasModifier(string modName)
Parameters
| Type |
Name |
Description |
| string |
modName |
|
Returns
HasModifier<T>()
Declaration
public bool HasModifier<T>() where T : RoomModifierBase
Returns
Type Parameters
IsModifierVisible(int)
Declaration
public bool IsModifierVisible(int index)
Parameters
| Type |
Name |
Description |
| int |
index |
|
Returns
IsSidetrackNode()
Declaration
public bool IsSidetrackNode()
Returns