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    Class AttachToFace

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    AttachToFace
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [ExecuteAlways]
    public class AttachToFace : MonoBehaviour

    Fields

    globalCache

    Declaration
    public static Dictionary<Renderer, AttachToFace.CacheItem> globalCache
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<TKey, TValue><UnityEngine.Renderer, AttachToFace.CacheItem>

    lastSetupPosition

    Declaration
    public Vector3 lastSetupPosition
    Field Value
    Type Description
    UnityEngine.Vector3

    lastSetupRotation

    Declaration
    public Quaternion lastSetupRotation
    Field Value
    Type Description
    UnityEngine.Quaternion

    relPosition

    Declaration
    public Vector3 relPosition
    Field Value
    Type Description
    UnityEngine.Vector3

    relRotation

    Declaration
    public Quaternion relRotation
    Field Value
    Type Description
    UnityEngine.Quaternion

    targetRenderer

    Declaration
    public SkinnedMeshRenderer targetRenderer
    Field Value
    Type Description
    SkinnedMeshRenderer

    vertexIndex0

    Declaration
    public int vertexIndex0
    Field Value
    Type Description
    int

    vertexIndex1

    Declaration
    public int vertexIndex1
    Field Value
    Type Description
    int

    vertexIndex2

    Declaration
    public int vertexIndex2
    Field Value
    Type Description
    int

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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