Class CharacterModelDisplay
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
CharacterModelDisplay
Assembly: Dew.Core.dll
Syntax
public class CharacterModelDisplay : LogicBehaviour, ILogicUpdate
Fields
accessories
Declaration
public List<string> accessories
Field Value
| Type |
Description |
| System.Collections.Generic.List<T><string> |
|
appearDissolveAnimateTime
Declaration
public float appearDissolveAnimateTime
Field Value
fxCharacterChangeEffect
Declaration
public GameObject fxCharacterChangeEffect
Field Value
| Type |
Description |
| UnityEngine.GameObject |
|
isFocused
Declaration
Field Value
opacity
Declaration
Field Value
skinType
Declaration
Field Value
Methods
FrameUpdate()
Declaration
public override void FrameUpdate()
Overrides
GetAbovePosition()
Declaration
public Vector3 GetAbovePosition()
Returns
| Type |
Description |
| UnityEngine.Vector3 |
|
GetCenterPosition()
Declaration
public Vector3 GetCenterPosition()
Returns
| Type |
Description |
| UnityEngine.Vector3 |
|
LogicUpdate(float)
Declaration
public override void LogicUpdate(float dt)
Parameters
| Type |
Name |
Description |
| float |
dt |
|
Overrides
Setup(string)
Declaration
public void Setup(string skinName)
Parameters
| Type |
Name |
Description |
| string |
skinName |
|
UpdateAccessories()
Declaration
public void UpdateAccessories()
Implements
Extension Methods