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    Class LogicBehaviour

    LogicBehaviour.LogicUpdate() ticks at 30Hz in ideal conditions.

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    LogicBehaviour
    CharacterModelDisplay
    CinematicCameraHelper
    CustomLogicBehavior
    DewBeamRenderer
    DewCanvas
    FxAttachToEntity
    FxCastTelegraph
    FxRepeatedEffect
    HighlightProvider
    ManagerBase<T>
    PlayLobby_Character
    PlayLobby_Fireplace
    RoomSection
    RoomSectionComponent
    Title_LastGameCharacters
    UI_BindItem
    UI_GamepadBindButton
    Implements
    ILogicUpdate
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class LogicBehaviour : MonoBehaviour, ILogicUpdate

    Properties

    shouldRegisterUpdates

    Declaration
    public virtual bool shouldRegisterUpdates { get; }
    Property Value
    Type Description
    bool

    Methods

    FrameUpdate()

    Declaration
    public virtual void FrameUpdate()

    GetComponent<T>(out T)

    Declaration
    protected void GetComponent<T>(out T comp)
    Parameters
    Type Name Description
    T comp
    Type Parameters
    Name Description
    T

    LogicUpdate(float)

    Declaration
    public virtual void LogicUpdate(float dt)
    Parameters
    Type Name Description
    float dt

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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