Class Dash
Helper class for easily making entities dash. (which basically is a friendly displacement)
Assembly: Dew.Core.dll
Syntax
[Serializable]
public class Dash
Fields
affectedByMovementSpeed
Declaration
public bool affectedByMovementSpeed
Field Value
canGoOverTerrain
Declaration
public bool canGoOverTerrain
Field Value
distance
Declaration
Field Value
duration
Declaration
Field Value
ease
Declaration
Field Value
rotateForward
Declaration
public bool rotateForward
Field Value
useLinearSweep
Declaration
public bool useLinearSweep
Field Value
Methods
ApplyByDestination(Entity, Vector3, Action<DispByDestination>)
Declaration
public void ApplyByDestination(Entity ent, Vector3 dest, Action<DispByDestination> beforeApply = null)
Parameters
ApplyByDirection(Entity, Vector3, Action<DispByDestination>)
Declaration
public void ApplyByDirection(Entity ent, Vector3 dir, Action<DispByDestination> beforeApply = null)
Parameters