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    Class Dash

    Helper class for easily making entities dash. (which basically is a friendly displacement)

    Inheritance
    object
    Dash
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [Serializable]
    public class Dash

    Fields

    affectedByMovementSpeed

    Declaration
    public bool affectedByMovementSpeed
    Field Value
    Type Description
    bool

    canGoOverTerrain

    Declaration
    public bool canGoOverTerrain
    Field Value
    Type Description
    bool

    distance

    Declaration
    public float distance
    Field Value
    Type Description
    float

    duration

    Declaration
    public float duration
    Field Value
    Type Description
    float

    ease

    Declaration
    public DewEase ease
    Field Value
    Type Description
    DewEase

    rotateForward

    Declaration
    public bool rotateForward
    Field Value
    Type Description
    bool

    useLinearSweep

    Declaration
    public bool useLinearSweep
    Field Value
    Type Description
    bool

    Methods

    ApplyByDestination(Entity, Vector3, Action<DispByDestination>)

    Declaration
    public void ApplyByDestination(Entity ent, Vector3 dest, Action<DispByDestination> beforeApply = null)
    Parameters
    Type Name Description
    Entity ent
    UnityEngine.Vector3 dest
    System.Action<T><DispByDestination> beforeApply

    ApplyByDirection(Entity, Vector3, Action<DispByDestination>)

    Declaration
    public void ApplyByDirection(Entity ent, Vector3 dir, Action<DispByDestination> beforeApply = null)
    Parameters
    Type Name Description
    Entity ent
    UnityEngine.Vector3 dir
    System.Action<T><DispByDestination> beforeApply
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