Class DevGameManager
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Mirror.NetworkBehaviour
DevGameManager
Implements
Inherited Members
Namespace: Global
Assembly: Dew.Core.dll
Syntax
public class DevGameManager : GameManager, ILogicUpdate
Fields
startZonePrefab
Declaration
public Zone startZonePrefab
Field Value
| Type | Description |
|---|---|
| Zone |
Methods
HostGame()
Declaration
public void HostGame()
OnLateStart()
Declaration
public override void OnLateStart()
Overrides
OnLateStartServer()
Declaration
public override void OnLateStartServer()
Overrides
OnStartClient()
Declaration
public override void OnStartClient()
Overrides
NetworkedManagerBase<GameManager>.OnStartClient()
OnStopClient()
Declaration
public override void OnStopClient()
Overrides
NetworkedManagerBase<GameManager>.OnStopClient()
SpawnHero(Type, int, HeroLoadoutData, NetworkConnectionToClient)
Declaration
public void SpawnHero(Type heroType, int level, HeroLoadoutData loadout, NetworkConnectionToClient sender = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Type | heroType | |
| int | level | |
| HeroLoadoutData | loadout | |
| Mirror.NetworkConnectionToClient | sender |
StartLocalGame()
Declaration
public void StartLocalGame()