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    Class FlavourManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    NetworkedManagerBase<FlavourManager>
    FlavourManager
    Implements
    ILogicUpdate
    ISettingsChangedCallback
    Inherited Members
    NetworkedManagerBase<FlavourManager>.instance
    NetworkedManagerBase<FlavourManager>.softInstance
    NetworkedManagerBase<FlavourManager>.OnEnable()
    NetworkedManagerBase<FlavourManager>.OnStopClient()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.LogicUpdate(float)
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class FlavourManager : NetworkedManagerBase<FlavourManager>, ILogicUpdate, ISettingsChangedCallback

    Fields

    chanceByRatio

    Declaration
    public AnimationCurve chanceByRatio
    Field Value
    Type Description
    UnityEngine.AnimationCurve

    damageRatioRange

    Declaration
    public Vector2 damageRatioRange
    Field Value
    Type Description
    UnityEngine.Vector2

    deviateAngle

    Declaration
    public float deviateAngle
    Field Value
    Type Description
    float

    disableOnLesser

    Declaration
    public bool disableOnLesser
    Field Value
    Type Description
    bool

    everyoneVicinityRadius

    Everyone needs to be in this range to the monster for hit stop to occur.

    Declaration
    public float everyoneVicinityRadius
    Field Value
    Type Description
    float

    hitStopDealDamage

    Declaration
    [Title("Damage Hit Time Stop", null, TitleAlignments.Left, true, true)]
    public GameObject hitStopDealDamage
    Field Value
    Type Description
    UnityEngine.GameObject

    hitTimeStopCooldownTime

    Declaration
    public float hitTimeStopCooldownTime
    Field Value
    Type Description
    float

    ignoreAssists

    Declaration
    [Title("Kill Feedback", null, TitleAlignments.Left, true, true)]
    public bool ignoreAssists
    Field Value
    Type Description
    bool

    killFeedback

    Declaration
    public GameObject killFeedback
    Field Value
    Type Description
    UnityEngine.GameObject

    killFeedbackBoss

    Declaration
    public GameObject killFeedbackBoss
    Field Value
    Type Description
    UnityEngine.GameObject

    killFeedbackLesser

    Declaration
    public GameObject killFeedbackLesser
    Field Value
    Type Description
    UnityEngine.GameObject

    killFeedbackMiniBoss

    Declaration
    public GameObject killFeedbackMiniBoss
    Field Value
    Type Description
    UnityEngine.GameObject

    killingBlowDamageMultiplier

    Declaration
    public float killingBlowDamageMultiplier
    Field Value
    Type Description
    float

    minDamageAmount

    Declaration
    public float minDamageAmount
    Field Value
    Type Description
    float

    onStunDurationMultiplier

    Declaration
    public float onStunDurationMultiplier
    Field Value
    Type Description
    float

    screenKillEffects

    Declaration
    public FxVolume[] screenKillEffects
    Field Value
    Type Description
    FxVolume[]

    shakeDamageRatioRange

    Declaration
    [Title("Damage Shake", null, TitleAlignments.Left, true, true)]
    public Vector2 shakeDamageRatioRange
    Field Value
    Type Description
    UnityEngine.Vector2

    shakeDuration

    Declaration
    public AnimationCurve shakeDuration
    Field Value
    Type Description
    UnityEngine.AnimationCurve

    shakeIntensity

    Declaration
    public AnimationCurve shakeIntensity
    Field Value
    Type Description
    UnityEngine.AnimationCurve

    shakeInterval

    Declaration
    public float shakeInterval
    Field Value
    Type Description
    float

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    NetworkedManagerBase<FlavourManager>.Awake()

    OnSettingsChanged()

    Declaration
    public void OnSettingsChanged()

    OnStartClient()

    Declaration
    public override void OnStartClient()
    Overrides
    NetworkedManagerBase<FlavourManager>.OnStartClient()

    OnStartServer()

    Declaration
    public override void OnStartServer()
    Overrides
    DewNetworkBehaviour.OnStartServer()

    Implements

    ILogicUpdate
    ISettingsChangedCallback

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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