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    Class FxParticleSystem

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    FxParticleSystem
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [HideMonoScript]
    public class FxParticleSystem : MonoBehaviour

    Fields

    clearParticlesOnStop

    Declaration
    public FxParticleSystem.ClearParticlesBehavior clearParticlesOnStop
    Field Value
    Type Description
    FxParticleSystem.ClearParticlesBehavior

    dontDisableAsPartOfEntityRenderer

    Declaration
    [Header("Inside Entity Model")]
    [ToggleLeft]
    public bool dontDisableAsPartOfEntityRenderer
    Field Value
    Type Description
    bool

    dontPauseAttachedWhenRendererDisabled

    Declaration
    [ToggleLeft]
    public bool dontPauseAttachedWhenRendererDisabled
    Field Value
    Type Description
    bool

    dontPauseAttachedWhenTeleport

    Declaration
    [Header("Attached Effects")]
    [ToggleLeft]
    public bool dontPauseAttachedWhenTeleport
    Field Value
    Type Description
    bool

    hideAttachedWhenRendererDisabled

    Declaration
    [ToggleLeft]
    public bool hideAttachedWhenRendererDisabled
    Field Value
    Type Description
    bool

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
    In This Article
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