Class FxRepeatedEffect
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
FxRepeatedEffect
Inherited Members
Namespace: Global
Assembly: Dew.Core.dll
Syntax
[LogicUpdatePriority(500)]
public class FxRepeatedEffect : LogicBehaviour, ILogicUpdate, IEffectComponent, IAttachableToEntity
Fields
interval
Declaration
public float interval
Field Value
| Type | Description |
|---|---|
| float |
playNew
Declaration
public bool playNew
Field Value
| Type | Description |
|---|---|
| bool |
Properties
isPlaying
Declaration
public bool isPlaying { get; }
Property Value
| Type | Description |
|---|---|
| bool |
Methods
LogicUpdate(float)
Declaration
public override void LogicUpdate(float dt)
Parameters
| Type | Name | Description |
|---|---|---|
| float | dt |
Overrides
OnAttachToEntity(Entity)
Declaration
public void OnAttachToEntity(Entity target)
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | target |
Play()
Declaration
public void Play()
Stop()
Declaration
public void Stop()