Class LoadNodeSettings
Inheritance
object
LoadNodeSettings
Assembly: Dew.Core.dll
Syntax
public class LoadNodeSettings
Fields
advanceTurn
Advances hunters, room index and turn index.
Declaration
Field Value
dontDoRiftTransition
Skip animation of moving players, like sidetrack rifts.
Declaration
public bool dontDoRiftTransition
Field Value
dontStopLoading
For Primus sequence. Does not do SetLoadingStatus after loading is done.
Declaration
public bool dontStopLoading
Field Value
from
Declaration
Field Value
isLoadingFromSave
Declaration
public bool isLoadingFromSave
Field Value
isSidetrackTransition
Declaration
public bool isSidetrackTransition
Field Value
isTravelingRoom
Set this false only if we are loading from save, and the players were already in this room when the save was made.
Declaration
public bool isTravelingRoom
Field Value
isTravelingZone
Set this false only if we are loading from save, and the players were already in this zone when the save was made.
Declaration
public bool isTravelingZone
Field Value
isWhiteTransition
For Primus sequence. Fades out in white instead of normal loading screen. Unused.
Declaration
public bool isWhiteTransition
Field Value
newZone
Declaration
Field Value
newZoneNoAdvance
This is only used in development / testing context. Replaces the current zone, instead of advancing zone index.
Declaration
public bool newZoneNoAdvance
Field Value
to
Declaration
Field Value
Methods
Clone()
Declaration
public LoadNodeSettings Clone()
Returns