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    Class PickupManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    NetworkedManagerBase<PickupManager>
    PickupManager
    Implements
    ILogicUpdate
    Inherited Members
    NetworkedManagerBase<PickupManager>.instance
    NetworkedManagerBase<PickupManager>.softInstance
    NetworkedManagerBase<PickupManager>.Awake()
    NetworkedManagerBase<PickupManager>.OnEnable()
    NetworkedManagerBase<PickupManager>.OnStartClient()
    NetworkedManagerBase<PickupManager>.OnStopClient()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.LogicUpdate(float)
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class PickupManager : NetworkedManagerBase<PickupManager>, ILogicUpdate

    Fields

    dreamDustMaxCount

    Declaration
    public int dreamDustMaxCount
    Field Value
    Type Description
    int

    dreamDustMinAmount

    Declaration
    public int dreamDustMinAmount
    Field Value
    Type Description
    int

    expOrbMaxCount

    Declaration
    public int expOrbMaxCount
    Field Value
    Type Description
    int

    goldOrbMaxCount

    Declaration
    public int goldOrbMaxCount
    Field Value
    Type Description
    int

    isStardustDropDisabled

    Declaration
    public bool isStardustDropDisabled
    Field Value
    Type Description
    bool

    largeExpOrbAmount

    Declaration
    public int largeExpOrbAmount
    Field Value
    Type Description
    int

    largeGoldOrbAmount

    Declaration
    public int largeGoldOrbAmount
    Field Value
    Type Description
    int

    mediumExpOrbAmount

    Declaration
    public int mediumExpOrbAmount
    Field Value
    Type Description
    int

    mediumGoldOrbAmount

    Declaration
    public int mediumGoldOrbAmount
    Field Value
    Type Description
    int

    smallExpOrbAmount

    Declaration
    public int smallExpOrbAmount
    Field Value
    Type Description
    int

    smallGoldOrbAmount

    Declaration
    public int smallGoldOrbAmount
    Field Value
    Type Description
    int

    Methods

    DropDreamDust(bool, int, Vector3, Hero)

    Declaration
    public void DropDreamDust(bool isGivenByOtherPlayer, int amount, Vector3 position, Hero target = null)
    Parameters
    Type Name Description
    bool isGivenByOtherPlayer
    int amount
    UnityEngine.Vector3 position
    Hero target

    DropExp(int, Vector3)

    Declaration
    public void DropExp(int amount, Vector3 position)
    Parameters
    Type Name Description
    int amount
    UnityEngine.Vector3 position

    DropGold(bool, bool, int, Vector3, Hero)

    Declaration
    public void DropGold(bool isKillGold, bool isGivenByOtherPlayer, int amount, Vector3 position, Hero target = null)
    Parameters
    Type Name Description
    bool isKillGold
    bool isGivenByOtherPlayer
    int amount
    UnityEngine.Vector3 position
    Hero target

    DropStarDust(int, Vector3)

    Declaration
    public void DropStarDust(int amount, Vector3 position)
    Parameters
    Type Name Description
    int amount
    UnityEngine.Vector3 position

    OnStartServer()

    Declaration
    public override void OnStartServer()
    Overrides
    DewNetworkBehaviour.OnStartServer()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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