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    Class RoomMap

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    RoomComponent
    RoomMap
    Implements
    ILogicUpdate
    Inherited Members
    RoomComponent.room
    RoomComponent.isRoomActive
    RoomComponent.isRevisit
    RoomComponent.Awake()
    RoomComponent.OnRoomStartServer()
    RoomComponent.LogicUpdate(float)
    RoomComponent.OnRoomStop()
    RoomComponent.OnRoomStopServer()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStartClient()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class RoomMap : RoomComponent, ILogicUpdate

    Fields

    density

    Declaration
    public float density
    Field Value
    Type Description
    float

    mapData

    Declaration
    [HideInInspector]
    public MapData mapData
    Field Value
    Type Description
    MapData

    mapTexture

    Declaration
    public Texture2D mapTexture
    Field Value
    Type Description
    UnityEngine.Texture2D

    Properties

    fowTexture

    Declaration
    public Texture2D fowTexture { get; }
    Property Value
    Type Description
    UnityEngine.Texture2D

    Methods

    ActiveLogicUpdate(float)

    Declaration
    protected override void ActiveLogicUpdate(float dt)
    Parameters
    Type Name Description
    float dt
    Overrides
    RoomComponent.ActiveLogicUpdate(float)

    IsWorldPosVisible(Vector3)

    Declaration
    public bool IsWorldPosVisible(Vector3 worldPos)
    Parameters
    Type Name Description
    UnityEngine.Vector3 worldPos
    Returns
    Type Description
    bool

    IsWorldPosVisited(Vector3)

    Declaration
    public bool IsWorldPosVisited(Vector3 worldPos)
    Parameters
    Type Name Description
    UnityEngine.Vector3 worldPos
    Returns
    Type Description
    bool

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    DewNetworkBehaviour.OnDestroy()

    OnRoomStart()

    Declaration
    public override void OnRoomStart()
    Overrides
    RoomComponent.OnRoomStart()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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