Class RoomMap
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Mirror.NetworkBehaviour
RoomMap
Assembly: Dew.Core.dll
Syntax
public class RoomMap : RoomComponent, ILogicUpdate
Fields
density
Declaration
Field Value
mapData
Declaration
[HideInInspector]
public MapData mapData
Field Value
mapTexture
Declaration
public Texture2D mapTexture
Field Value
| Type |
Description |
| UnityEngine.Texture2D |
|
Properties
fowTexture
Declaration
public Texture2D fowTexture { get; }
Property Value
| Type |
Description |
| UnityEngine.Texture2D |
|
Methods
ActiveLogicUpdate(float)
Declaration
protected override void ActiveLogicUpdate(float dt)
Parameters
| Type |
Name |
Description |
| float |
dt |
|
Overrides
IsWorldPosVisible(Vector3)
Declaration
public bool IsWorldPosVisible(Vector3 worldPos)
Parameters
| Type |
Name |
Description |
| UnityEngine.Vector3 |
worldPos |
|
Returns
IsWorldPosVisited(Vector3)
Declaration
public bool IsWorldPosVisited(Vector3 worldPos)
Parameters
| Type |
Name |
Description |
| UnityEngine.Vector3 |
worldPos |
|
Returns
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnRoomStart()
Declaration
public override void OnRoomStart()
Overrides
Implements
Extension Methods