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    Class RoomComponent

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    RoomComponent
    RoomMap
    RoomModifiers
    RoomMonsters
    RoomProps
    RoomRewards
    RoomRifts
    Implements
    ILogicUpdate
    Inherited Members
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStartClient()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [RequireComponent(typeof(Room))]
    public class RoomComponent : DewNetworkBehaviour, ILogicUpdate

    Properties

    isRevisit

    Declaration
    public bool isRevisit { get; }
    Property Value
    Type Description
    bool

    isRoomActive

    Declaration
    public bool isRoomActive { get; }
    Property Value
    Type Description
    bool

    room

    Declaration
    public Room room { get; }
    Property Value
    Type Description
    Room

    Methods

    ActiveLogicUpdate(float)

    Declaration
    protected virtual void ActiveLogicUpdate(float dt)
    Parameters
    Type Name Description
    float dt

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    DewNetworkBehaviour.Awake()

    LogicUpdate(float)

    Declaration
    public override void LogicUpdate(float dt)
    Parameters
    Type Name Description
    float dt
    Overrides
    DewNetworkBehaviour.LogicUpdate(float)

    OnRoomStart()

    Called everywhere when this room has finished loading and needs setup.

    Declaration
    public virtual void OnRoomStart()

    OnRoomStartServer()

    Called on server when this room has finished loading and needs setup.

    Declaration
    public virtual void OnRoomStartServer()

    OnRoomStop()

    Called everywhere when next room is about to load and this room is cleaning up.

    Declaration
    public virtual void OnRoomStop()

    OnRoomStopServer()

    Called on server when next room is about to load and this room is cleaning up.
    Populate save data here.

    Declaration
    public virtual void OnRoomStopServer()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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