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    Class RoomProps

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    RoomComponent
    RoomProps
    Implements
    ILogicUpdate
    Inherited Members
    RoomComponent.room
    RoomComponent.isRoomActive
    RoomComponent.isRevisit
    RoomComponent.Awake()
    RoomComponent.OnRoomStart()
    RoomComponent.LogicUpdate(float)
    RoomComponent.ActiveLogicUpdate(float)
    RoomComponent.OnRoomStop()
    RoomComponent.OnRoomStopServer()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStartClient()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [RoomComponentStartDependency(typeof(RoomModifiers))]
    public class RoomProps : RoomComponent, ILogicUpdate

    Fields

    defaultPerSectionRule

    Declaration
    public PropSpawnRule defaultPerSectionRule
    Field Value
    Type Description
    PropSpawnRule

    globalRule

    Declaration
    public PropSpawnRule globalRule
    Field Value
    Type Description
    PropSpawnRule

    Methods

    OnRoomStartServer()

    Declaration
    public override void OnRoomStartServer()
    Overrides
    RoomComponent.OnRoomStartServer()

    TryGetGoodNodePosition(out Vector3, DewRandom)

    Returns false if suboptimal position is returned.

    Declaration
    public bool TryGetGoodNodePosition(out Vector3 position, DewRandom random = null)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position
    DewRandom random
    Returns
    Type Description
    bool

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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