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    Class RoomRewards

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    RoomComponent
    RoomRewards
    Implements
    ILogicUpdate
    Inherited Members
    RoomComponent.room
    RoomComponent.isRoomActive
    RoomComponent.isRevisit
    RoomComponent.Awake()
    RoomComponent.OnRoomStart()
    RoomComponent.LogicUpdate(float)
    RoomComponent.ActiveLogicUpdate(float)
    RoomComponent.OnRoomStop()
    RoomComponent.OnRoomStopServer()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStartClient()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [RoomComponentStartDependency(typeof(RoomModifiers))]
    [RoomComponentStartDependency(typeof(RoomMonsters))]
    public class RoomRewards : RoomComponent, ILogicUpdate

    Fields

    disableRewards

    Declaration
    public bool disableRewards
    Field Value
    Type Description
    bool

    gemBonusQuality

    Available on server.

    Declaration
    [NonSerialized]
    public int gemBonusQuality
    Field Value
    Type Description
    int

    giveHighRarityReward

    Available on server.

    Declaration
    [NonSerialized]
    public bool giveHighRarityReward
    Field Value
    Type Description
    bool

    skillBonusLevel

    Available on server.

    Declaration
    [NonSerialized]
    public int skillBonusLevel
    Field Value
    Type Description
    int

    Properties

    isRegularRewardDisabled

    Declaration
    public bool isRegularRewardDisabled { get; }
    Property Value
    Type Description
    bool

    Methods

    DisableRegularRewards()

    Disable all shrines and props that would normally spawn as a reward, except the ones from room modifiers.

    (O) Default skill and essence shrines
    (O) Natural spawning golds and dream dusts
    (X) RoomMod_GoldEverywhere golds
    (X) Shrines from RoomModifierBase.PlaceShrine()

    Declaration
    public void DisableRegularRewards()

    DropChaosReward(Vector3, bool)

    Declaration
    public void DropChaosReward(Vector3 pos, bool isHighQuality)
    Parameters
    Type Name Description
    UnityEngine.Vector3 pos
    bool isHighQuality

    OnRoomStartServer()

    Declaration
    public override void OnRoomStartServer()
    Overrides
    RoomComponent.OnRoomStartServer()

    SpawnCombatCoreShrines()

    Declaration
    public void SpawnCombatCoreShrines()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
    In This Article
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