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    Class RoomRifts

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    RoomComponent
    RoomRifts
    Implements
    ILogicUpdate
    Inherited Members
    RoomComponent.room
    RoomComponent.isRoomActive
    RoomComponent.isRevisit
    RoomComponent.Awake()
    RoomComponent.OnRoomStart()
    RoomComponent.LogicUpdate(float)
    RoomComponent.ActiveLogicUpdate(float)
    RoomComponent.OnRoomStop()
    RoomComponent.OnRoomStopServer()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStartClient()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnStart()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class RoomRifts : RoomComponent, ILogicUpdate

    Fields

    openedSidetrackRifts

    Declaration
    public List<string> openedSidetrackRifts
    Field Value
    Type Description
    System.Collections.Generic.List<T><string>

    Methods

    CreateSidetrackRift(Rift_Sidetrack)

    Create a sidetrack rift on adequate position. This can fail if there's no position to spawn the new rift.

    Declaration
    public void CreateSidetrackRift(Rift_Sidetrack prefab)
    Parameters
    Type Name Description
    Rift_Sidetrack prefab

    OnRoomStartServer()

    Declaration
    public override void OnRoomStartServer()
    Overrides
    RoomComponent.OnRoomStartServer()

    OpenRifts()

    Open room exit rift.
    Can also spawn sidetrack rifts if combat node.

    Declaration
    public void OpenRifts()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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