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    Class UI_GamepadInputField

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    UI_GamepadFocusable
    UI_GamepadInputField
    Implements
    IGamepadFocusable
    IGamepadFocusListener
    Inherited Members
    UI_GamepadFocusable.isFocused
    UI_GamepadFocusable.display
    UI_GamepadFocusable.canHoldConfirmToRepeat
    UI_GamepadFocusable.focusOnEnable
    UI_GamepadFocusable.ignoreSelectableInteractivity
    UI_GamepadFocusable.GetSelectionDisplayType()
    UI_GamepadFocusable.OnDisable()
    UI_GamepadFocusable.OnFocusStateChanged(bool)
    UI_GamepadFocusable.CanHoldConfirmToRepeat()
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class UI_GamepadInputField : UI_GamepadFocusable, IGamepadFocusable, IGamepadFocusListener

    Methods

    CanBeFocused()

    Declaration
    public override bool CanBeFocused()
    Returns
    Type Description
    bool
    Overrides
    UI_GamepadFocusable.CanBeFocused()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    UI_GamepadFocusable.OnEnable()

    OnPointerClick(PointerEventData)

    Declaration
    public void OnPointerClick(PointerEventData eventData)
    Parameters
    Type Name Description
    UnityEngine.EventSystems.PointerEventData eventData

    StartInput(Action<string>, Action)

    Declaration
    public void StartInput(Action<string> onConfirm = null, Action onCancel = null)
    Parameters
    Type Name Description
    System.Action<T><string> onConfirm
    System.Action onCancel

    Implements

    IGamepadFocusable
    IGamepadFocusListener

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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