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    Class DewPlayer

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    DewPlayer
    Implements
    ILogicUpdate
    ISettingsChangedCallback
    Inherited Members
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStopClient()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [DewResourceLink(ResourceLinkBy.Type)]
    public class DewPlayer : DewNetworkBehaviour, ILogicUpdate, ISettingsChangedCallback

    Fields

    allHumanPlayers

    All human players that are connected to the server.

    Declaration
    public static List<DewPlayer> allHumanPlayers
    Field Value
    Type Description
    System.Collections.Generic.List<T><DewPlayer>

    allies

    Declaration
    public readonly SyncList<DewPlayer> allies
    Field Value
    Type Description
    Mirror.SyncList<T><DewPlayer>

    availableLucidDreams

    Available on server.

    Declaration
    [NonSerialized]
    public List<string> availableLucidDreams
    Field Value
    Type Description
    System.Collections.Generic.List<T><string>

    ClientEvent_OnDreamDustChanged

    Declaration
    public SafeAction<int, int> ClientEvent_OnDreamDustChanged
    Field Value
    Type Description
    SafeAction<int, int>

    ClientEvent_OnEarnDreamDust

    Declaration
    public SafeAction<int> ClientEvent_OnEarnDreamDust
    Field Value
    Type Description
    SafeAction<int>

    ClientEvent_OnEarnGold

    Declaration
    public SafeAction<int> ClientEvent_OnEarnGold
    Field Value
    Type Description
    SafeAction<int>

    ClientEvent_OnEarnStardust

    Declaration
    public SafeAction<int> ClientEvent_OnEarnStardust
    Field Value
    Type Description
    SafeAction<int>

    ClientEvent_OnEquippedNametagChanged

    Declaration
    public SafeAction<string, string> ClientEvent_OnEquippedNametagChanged
    Field Value
    Type Description
    SafeAction<string, string>

    ClientEvent_OnGiveCurrency

    Arguments are as follows: Gold, DreamDust, Target

    Declaration
    public SafeAction<int, int, DewPlayer> ClientEvent_OnGiveCurrency
    Field Value
    Type Description
    SafeAction<int, int, DewPlayer>

    ClientEvent_OnGoldChanged

    Declaration
    public SafeAction<int, int> ClientEvent_OnGoldChanged
    Field Value
    Type Description
    SafeAction<int, int>

    ClientEvent_OnHeroChanged

    Declaration
    public SafeAction<Hero, Hero> ClientEvent_OnHeroChanged
    Field Value
    Type Description
    SafeAction<Hero, Hero>

    ClientEvent_OnIsReadyChanged

    Declaration
    public SafeAction<bool> ClientEvent_OnIsReadyChanged
    Field Value
    Type Description
    SafeAction<bool>

    ClientEvent_OnPlatinumCoinChanged

    Declaration
    public SafeAction<int, int> ClientEvent_OnPlatinumCoinChanged
    Field Value
    Type Description
    SafeAction<int, int>

    ClientEvent_OnSelectedAccessoriesChanged

    Declaration
    public SafeAction ClientEvent_OnSelectedAccessoriesChanged
    Field Value
    Type Description
    SafeAction

    ClientEvent_OnSelectedDejavuItemChanged

    Declaration
    public SafeAction<string> ClientEvent_OnSelectedDejavuItemChanged
    Field Value
    Type Description
    SafeAction<string>

    ClientEvent_OnSelectedHeroTypeChanged

    Declaration
    public SafeAction<string> ClientEvent_OnSelectedHeroTypeChanged
    Field Value
    Type Description
    SafeAction<string>

    ClientEvent_OnSelectedLoadoutChanged

    Declaration
    public SafeAction<HeroLoadoutData> ClientEvent_OnSelectedLoadoutChanged
    Field Value
    Type Description
    SafeAction<HeroLoadoutData>

    ClientEvent_OnSelectedSkinChanged

    Declaration
    public SafeAction<string> ClientEvent_OnSelectedSkinChanged
    Field Value
    Type Description
    SafeAction<string>

    ClientEvent_OnSpendDreamDust

    Declaration
    public SafeAction<int> ClientEvent_OnSpendDreamDust
    Field Value
    Type Description
    SafeAction<int>

    ClientEvent_OnSpendGold

    Declaration
    public SafeAction<int> ClientEvent_OnSpendGold
    Field Value
    Type Description
    SafeAction<int>

    ClientEvent_OnSpendStardust

    Declaration
    public SafeAction<int> ClientEvent_OnSpendStardust
    Field Value
    Type Description
    SafeAction<int>

    ClientEvent_OnStateChanged

    Declaration
    public SafeAction ClientEvent_OnStateChanged
    Field Value
    Type Description
    SafeAction

    enemies

    Declaration
    public readonly SyncList<DewPlayer> enemies
    Field Value
    Type Description
    Mirror.SyncList<T><DewPlayer>

    friendSteamIds

    Declaration
    [NonSerialized]
    public List<string> friendSteamIds
    Field Value
    Type Description
    System.Collections.Generic.List<T><string>

    gamePlayers

    Human players that are playing the game.

    Declaration
    public static List<DewPlayer> gamePlayers
    Field Value
    Type Description
    System.Collections.Generic.List<T><DewPlayer>

    lobbyPlayers

    Human players that are in the lobby. Note: players can be in the lobby even after the game has been started, if they joined mid-game.

    Declaration
    public static List<DewPlayer> lobbyPlayers
    Field Value
    Type Description
    System.Collections.Generic.List<T><DewPlayer>

    neutrals

    Declaration
    public readonly SyncList<DewPlayer> neutrals
    Field Value
    Type Description
    Mirror.SyncList<T><DewPlayer>

    onGamePlayerAdded

    Declaration
    public static SafeAction<DewPlayer> onGamePlayerAdded
    Field Value
    Type Description
    SafeAction<DewPlayer>

    onGamePlayerRemoved

    Declaration
    public static SafeAction<DewPlayer> onGamePlayerRemoved
    Field Value
    Type Description
    SafeAction<DewPlayer>

    onHumanPlayerAdded

    Declaration
    public static SafeAction<DewPlayer> onHumanPlayerAdded
    Field Value
    Type Description
    SafeAction<DewPlayer>

    onHumanPlayerRemoved

    Declaration
    public static SafeAction<DewPlayer> onHumanPlayerRemoved
    Field Value
    Type Description
    SafeAction<DewPlayer>

    onLobbyPlayerAdded

    Declaration
    public static SafeAction<DewPlayer> onLobbyPlayerAdded
    Field Value
    Type Description
    SafeAction<DewPlayer>

    onLobbyPlayerRemoved

    Declaration
    public static SafeAction<DewPlayer> onLobbyPlayerRemoved
    Field Value
    Type Description
    SafeAction<DewPlayer>

    onSpectatorAdded

    Declaration
    public static SafeAction<DewPlayer> onSpectatorAdded
    Field Value
    Type Description
    SafeAction<DewPlayer>

    onSpectatorRemoved

    Declaration
    public static SafeAction<DewPlayer> onSpectatorRemoved
    Field Value
    Type Description
    SafeAction<DewPlayer>

    ownedItems

    Declaration
    [NonSerialized]
    public List<string> ownedItems
    Field Value
    Type Description
    System.Collections.Generic.List<T><string>

    ownershipKeys

    Declaration
    public readonly SyncList<string> ownershipKeys
    Field Value
    Type Description
    Mirror.SyncList<T><string>

    selectedAccessories

    Declaration
    public readonly SyncList<string> selectedAccessories
    Field Value
    Type Description
    Mirror.SyncList<T><string>

    spectators

    Human players that are in the game spectating. Note: this does not include game players with dead heroes.

    Declaration
    public static List<DewPlayer> spectators
    Field Value
    Type Description
    System.Collections.Generic.List<T><DewPlayer>

    steamId

    Declaration
    public CSteamID steamId
    Field Value
    Type Description
    Steamworks.CSteamID

    unlockedGameItems

    Declaration
    public readonly SyncList<string> unlockedGameItems
    Field Value
    Type Description
    Mirror.SyncList<T><string>

    Properties

    avatar

    Declaration
    public Texture2D avatar { get; }
    Property Value
    Type Description
    UnityEngine.Texture2D

    buyPriceMultiplier

    Declaration
    public float buyPriceMultiplier { get; set; }
    Property Value
    Type Description
    float

    cleanseRefundMultiplier

    Declaration
    public float cleanseRefundMultiplier { get; set; }
    Property Value
    Type Description
    float

    controllingEntity

    Declaration
    public Entity controllingEntity { get; set; }
    Property Value
    Type Description
    Entity

    creep

    Declaration
    public static DewPlayer creep { get; }
    Property Value
    Type Description
    DewPlayer

    cursorWorldPos

    Cursor world position of this player. Available on server and local client in-game.

    Declaration
    public Vector3 cursorWorldPos { get; }
    Property Value
    Type Description
    UnityEngine.Vector3

    dismantleDreamDustMultiplier

    Declaration
    public float dismantleDreamDustMultiplier { get; set; }
    Property Value
    Type Description
    float

    dismantleGemDreamDustMultiplier

    Declaration
    public float dismantleGemDreamDustMultiplier { get; set; }
    Property Value
    Type Description
    float

    dismantleSkillDreamDustMultiplier

    Declaration
    public float dismantleSkillDreamDustMultiplier { get; set; }
    Property Value
    Type Description
    float

    doubleChaosChance

    Declaration
    public float doubleChaosChance { get; set; }
    Property Value
    Type Description
    float

    dreamDust

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int dreamDust { get; set; }
    Property Value
    Type Description
    int

    environment

    Environment player. Owner of server entities will default to this.

    Declaration
    public static DewPlayer environment { get; }
    Property Value
    Type Description
    DewPlayer

    equippedNametag

    Declaration
    public string equippedNametag { get; }
    Property Value
    Type Description
    string

    gamepadTargetEnemy

    Available on server and local client in-game.

    Declaration
    public Entity gamepadTargetEnemy { get; }
    Property Value
    Type Description
    Entity

    gold

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int gold { get; set; }
    Property Value
    Type Description
    int

    guid

    This is given for each profile.

    Declaration
    public string guid { get; set; }
    Property Value
    Type Description
    string

    hero

    Declaration
    public Hero hero { get; set; }
    Property Value
    Type Description
    Hero

    inputMode

    Available on server and local client in-game.

    Declaration
    public InputMode inputMode { get; }
    Property Value
    Type Description
    InputMode

    isCreepPlayer

    Declaration
    public bool isCreepPlayer { get; }
    Property Value
    Type Description
    bool

    isEnvironmentPlayer

    Declaration
    public bool isEnvironmentPlayer { get; }
    Property Value
    Type Description
    bool

    isEveryInfoSet

    Declaration
    public bool isEveryInfoSet { get; }
    Property Value
    Type Description
    bool

    isGamepadExplicitAim

    Available on server and local client in-game.

    Declaration
    public bool isGamepadExplicitAim { get; }
    Property Value
    Type Description
    bool

    isHostPlayer

    Declaration
    public bool isHostPlayer { get; }
    Property Value
    Type Description
    bool

    isHumanPlayer

    Declaration
    public bool isHumanPlayer { get; }
    Property Value
    Type Description
    bool

    isKicked

    Available on server.

    Declaration
    public bool isKicked { get; }
    Property Value
    Type Description
    bool

    isLoadingForMidJoin

    Declaration
    public bool isLoadingForMidJoin { get; set; }
    Property Value
    Type Description
    bool

    isPlayingCutscene

    Is this player in a cutscene? Available on server.

    Declaration
    public bool isPlayingCutscene { get; }
    Property Value
    Type Description
    bool

    isReadingArtifactStory

    Declaration
    public bool isReadingArtifactStory { get; }
    Property Value
    Type Description
    bool

    isReady

    Is ready to start the game (lobby) / travel to next node (ingame) / end the game (end result screen) ?

    Declaration
    public bool isReady { get; set; }
    Property Value
    Type Description
    bool

    isSamplingCastInfo

    Declaration
    public bool isSamplingCastInfo { get; }
    Property Value
    Type Description
    bool

    isWaitingForContinueMidJoin

    Declaration
    public bool isWaitingForContinueMidJoin { get; set; }
    Property Value
    Type Description
    bool

    local

    Declaration
    public static DewPlayer local { get; }
    Property Value
    Type Description
    DewPlayer

    monsterKillGoldMultiplier

    Available on server.

    Declaration
    public float monsterKillGoldMultiplier { get; set; }
    Property Value
    Type Description
    float

    platinumCoin

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int platinumCoin { get; set; }
    Property Value
    Type Description
    int

    playerName

    Declaration
    public string playerName { get; }
    Property Value
    Type Description
    string

    playerNameRaw

    Declaration
    public string playerNameRaw { get; set; }
    Property Value
    Type Description
    string

    potionDropChanceMultiplier

    Declaration
    public float potionDropChanceMultiplier { get; set; }
    Property Value
    Type Description
    float

    profileStats

    Declaration
    public DewProfileStats profileStats { get; }
    Property Value
    Type Description
    DewProfileStats

    selectedDejavuItem

    Declaration
    public string selectedDejavuItem { get; }
    Property Value
    Type Description
    string

    selectedHeroType

    Declaration
    public string selectedHeroType { get; }
    Property Value
    Type Description
    string

    selectedLoadout

    Declaration
    public HeroLoadoutData selectedLoadout { get; }
    Property Value
    Type Description
    HeroLoadoutData

    selectedSkin

    Declaration
    public string selectedSkin { get; }
    Property Value
    Type Description
    string

    sellPriceMultiplier

    Declaration
    public float sellPriceMultiplier { get; set; }
    Property Value
    Type Description
    float

    shopAddedItems

    Declaration
    public int shopAddedItems { get; set; }
    Property Value
    Type Description
    int

    state

    Declaration
    [ShowInInspector]
    [ReadOnly]
    public PlayerState state { get; set; }
    Property Value
    Type Description
    PlayerState

    totalMasteryLevel

    Declaration
    public int totalMasteryLevel { get; }
    Property Value
    Type Description
    int

    Methods

    AddDreamDust(int)

    Declaration
    public void AddDreamDust(int amount)
    Parameters
    Type Name Description
    int amount

    AddGold(int)

    Declaration
    public void AddGold(int amount)
    Parameters
    Type Name Description
    int amount

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    DewNetworkBehaviour.Awake()

    CheckEnemyOrNeutral(Entity)

    Declaration
    public bool CheckEnemyOrNeutral(Entity target)
    Parameters
    Type Name Description
    Entity target
    Returns
    Type Description
    bool

    CmdAuthorizeForUse(string)

    Declaration
    public void CmdAuthorizeForUse(string ownershipKey)
    Parameters
    Type Name Description
    string ownershipKey

    CmdGiveCurrency(int, int, DewPlayer)

    Declaration
    public void CmdGiveCurrency(int goldAmount, int dreamDustAmount, DewPlayer target)
    Parameters
    Type Name Description
    int goldAmount
    int dreamDustAmount
    DewPlayer target

    CmdNotifyEveryInfoSet()

    Declaration
    public void CmdNotifyEveryInfoSet()

    CmdNotifyMidJoinReady(string)

    Declaration
    public void CmdNotifyMidJoinReady(string sceneName)
    Parameters
    Type Name Description
    string sceneName

    CmdPing()

    Declaration
    public void CmdPing()

    CmdRequestMidJoin()

    Declaration
    public void CmdRequestMidJoin()

    CmdRequestOverrides()

    Declaration
    public void CmdRequestOverrides()

    CmdRequestStardust(int)

    Declaration
    public void CmdRequestStardust(int amount)
    Parameters
    Type Name Description
    int amount

    CmdRequestToJoinCurrentLobby()

    Declaration
    public void CmdRequestToJoinCurrentLobby()

    CmdSetAccessories(List<string>)

    Declaration
    public void CmdSetAccessories(List<string> accessories)
    Parameters
    Type Name Description
    System.Collections.Generic.List<T><string> accessories

    CmdSetDejavuItem(string)

    Declaration
    public void CmdSetDejavuItem(string item)
    Parameters
    Type Name Description
    string item

    CmdSetHeroLoadoutData(HeroLoadoutData)

    Declaration
    public void CmdSetHeroLoadoutData(HeroLoadoutData newData)
    Parameters
    Type Name Description
    HeroLoadoutData newData

    CmdSetHeroType(string)

    Set local player's hero type. Can only be called in local machine of this DewPlayer.

    Declaration
    public void CmdSetHeroType(string newType)
    Parameters
    Type Name Description
    string newType

    CmdSetIsReady(bool)

    Declaration
    public void CmdSetIsReady(bool newReady)
    Parameters
    Type Name Description
    bool newReady

    CmdSetNametag(string)

    Declaration
    public void CmdSetNametag(string ntName)
    Parameters
    Type Name Description
    string ntName

    CmdSetProfileStats(DewProfileStats)

    Declaration
    public void CmdSetProfileStats(DewProfileStats stats)
    Parameters
    Type Name Description
    DewProfileStats stats

    CmdSetSkin(string)

    Declaration
    public void CmdSetSkin(string skin)
    Parameters
    Type Name Description
    string skin

    CmdSetUnlockedGameItems()

    Declaration
    public void CmdSetUnlockedGameItems()

    EarnDreamDust(int)

    Declaration
    public void EarnDreamDust(int amount)
    Parameters
    Type Name Description
    int amount

    EarnGold(int)

    Declaration
    public void EarnGold(int amount)
    Parameters
    Type Name Description
    int amount

    GetLocalUnlockedGameItems()

    Declaration
    public static string[] GetLocalUnlockedGameItems()
    Returns
    Type Description
    string[]

    GetTeamRelation(DewPlayer)

    Declaration
    public TeamRelation GetTeamRelation(DewPlayer other)
    Parameters
    Type Name Description
    DewPlayer other
    Returns
    Type Description
    TeamRelation

    GetTeamRelation(Entity)

    Declaration
    public TeamRelation GetTeamRelation(Entity other)
    Parameters
    Type Name Description
    Entity other
    Returns
    Type Description
    TeamRelation

    GiveStardust(int)

    Declaration
    public void GiveStardust(int amount)
    Parameters
    Type Name Description
    int amount

    HideOnScreenTimer(NetworkedOnScreenTimerHandle)

    Declaration
    public void HideOnScreenTimer(NetworkedOnScreenTimerHandle handle)
    Parameters
    Type Name Description
    NetworkedOnScreenTimerHandle handle

    IsAllowedToUseItem(string)

    Declaration
    public bool IsAllowedToUseItem(string itemName)
    Parameters
    Type Name Description
    string itemName
    Returns
    Type Description
    bool

    Kick()

    Declaration
    public void Kick()

    LogicUpdate(float)

    Declaration
    public override void LogicUpdate(float dt)
    Parameters
    Type Name Description
    float dt
    Overrides
    DewNetworkBehaviour.LogicUpdate(float)

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    DewNetworkBehaviour.OnDestroy()

    OnSettingsChanged()

    Declaration
    public void OnSettingsChanged()

    OnStart()

    Declaration
    public override void OnStart()
    Overrides
    DewNetworkBehaviour.OnStart()

    OnStartClient()

    Declaration
    public override void OnStartClient()
    Overrides
    DewNetworkBehaviour.OnStartClient()

    OnStop()

    Declaration
    public override void OnStop()
    Overrides
    DewNetworkBehaviour.OnStop()

    OnStopServer()

    Declaration
    public override void OnStopServer()
    Overrides
    DewNetworkBehaviour.OnStopServer()

    PurgeRelationsList()

    Purge any despawned / null entries in player relation lists.

    Declaration
    public void PurgeRelationsList()

    RevalidateAllItems()

    Declaration
    public void RevalidateAllItems()

    RpcInvokeOnSpendStardust(int)

    Declaration
    public void RpcInvokeOnSpendStardust(int amount)
    Parameters
    Type Name Description
    int amount

    SendLog(string)

    Declaration
    public void SendLog(string message)
    Parameters
    Type Name Description
    string message

    SendLogError(string)

    Declaration
    public void SendLogError(string message)
    Parameters
    Type Name Description
    string message

    SendLogWarning(string)

    Declaration
    public void SendLogWarning(string message)
    Parameters
    Type Name Description
    string message

    ShowOnScreenTimer(NetworkedOnScreenTimerHandle)

    Declaration
    public void ShowOnScreenTimer(NetworkedOnScreenTimerHandle handle)
    Parameters
    Type Name Description
    NetworkedOnScreenTimerHandle handle

    Spend(Cost)

    Note this will not work for stardusts.

    Declaration
    public void Spend(Cost cost)
    Parameters
    Type Name Description
    Cost cost

    SpendDreamDust(int)

    Declaration
    public void SpendDreamDust(int amount)
    Parameters
    Type Name Description
    int amount

    SpendGold(int)

    Declaration
    public void SpendGold(int amount)
    Parameters
    Type Name Description
    int amount

    TpcMakePlayerChangeLobby(string)

    Declaration
    public void TpcMakePlayerChangeLobby(string lobbyId)
    Parameters
    Type Name Description
    string lobbyId

    TpcNotifyDejavuUse()

    Declaration
    public void TpcNotifyDejavuUse()

    TpcShowCenterMessage(CenterMessageType, string, string[])

    Declaration
    public void TpcShowCenterMessage(CenterMessageType type, string key, string[] localizedFormatArgs)
    Parameters
    Type Name Description
    CenterMessageType type
    string key
    string[] localizedFormatArgs

    TpcShowCenterMessage(CenterMessageType, string)

    Declaration
    public void TpcShowCenterMessage(CenterMessageType type, string key)
    Parameters
    Type Name Description
    CenterMessageType type
    string key

    TpcShowWorldPopMessage(WorldMessageSetting)

    Declaration
    public void TpcShowWorldPopMessage(WorldMessageSetting message)
    Parameters
    Type Name Description
    WorldMessageSetting message

    Operators

    implicit operator NetworkConnectionToClient(DewPlayer)

    Declaration
    public static implicit operator NetworkConnectionToClient(DewPlayer p)
    Parameters
    Type Name Description
    DewPlayer p
    Returns
    Type Description
    Mirror.NetworkConnectionToClient

    Implements

    ILogicUpdate
    ISettingsChangedCallback

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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