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    Class NetworkLogicPackage

    Singleton package of logics and managers, that are present in networked context. e.g. Lobby, In-game

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    LogicBehaviour
    ManagerBase<NetworkLogicPackage>
    NetworkLogicPackage
    Implements
    ILogicUpdate
    Inherited Members
    ManagerBase<NetworkLogicPackage>.instance
    ManagerBase<NetworkLogicPackage>.softInstance
    ManagerBase<NetworkLogicPackage>.OnEnable()
    ManagerBase<NetworkLogicPackage>.OnDisable()
    LogicBehaviour.shouldRegisterUpdates
    LogicBehaviour.LogicUpdate(float)
    LogicBehaviour.FrameUpdate()
    LogicBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class NetworkLogicPackage : ManagerBase<NetworkLogicPackage>, ILogicUpdate

    Fields

    networkIdentities

    Declaration
    public List<NetworkIdentity> networkIdentities
    Field Value
    Type Description
    System.Collections.Generic.List<T><Mirror.NetworkIdentity>

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    ManagerBase<NetworkLogicPackage>.Awake()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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