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    Class SpawnManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    LogicBehaviour
    ManagerBase<SpawnManager>
    SpawnManager
    Implements
    ILogicUpdate
    Inherited Members
    ManagerBase<SpawnManager>.instance
    ManagerBase<SpawnManager>.softInstance
    ManagerBase<SpawnManager>.OnEnable()
    ManagerBase<SpawnManager>.OnDisable()
    LogicBehaviour.shouldRegisterUpdates
    LogicBehaviour.LogicUpdate(float)
    LogicBehaviour.FrameUpdate()
    LogicBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class SpawnManager : ManagerBase<SpawnManager>, ILogicUpdate

    Fields

    activeInstanceToPool

    Declaration
    public Dictionary<GameObject, ObjectPoolItem> activeInstanceToPool
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<TKey, TValue><UnityEngine.GameObject, ObjectPoolItem>

    pool

    Declaration
    public Dictionary<GameObject, ObjectPoolItem> pool
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<TKey, TValue><UnityEngine.GameObject, ObjectPoolItem>

    showPoolInfo

    Declaration
    [NonSerialized]
    public bool showPoolInfo
    Field Value
    Type Description
    bool

    usePooling

    Declaration
    [NonSerialized]
    public bool usePooling
    Field Value
    Type Description
    bool

    Methods

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    ManagerBase<SpawnManager>.Awake()

    Create<T>(T, Vector3, Quaternion, Transform)

    Declaration
    public static T Create<T>(T prefab, Vector3 position, Quaternion rotation, Transform parent) where T : Object
    Parameters
    Type Name Description
    T prefab
    UnityEngine.Vector3 position
    UnityEngine.Quaternion rotation
    UnityEngine.Transform parent
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    Create<T>(T, Vector3, Quaternion)

    Declaration
    public static T Create<T>(T prefab, Vector3 position, Quaternion rotation) where T : Object
    Parameters
    Type Name Description
    T prefab
    UnityEngine.Vector3 position
    UnityEngine.Quaternion rotation
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    Destroy(GameObject)

    Declaration
    public static void Destroy(GameObject gobj)
    Parameters
    Type Name Description
    UnityEngine.GameObject gobj

    InvalidateInstance(Component)

    Invalidate an instance from pool, preventing it from being reused.

    Declaration
    public static void InvalidateInstance(Component activeInstance)
    Parameters
    Type Name Description
    UnityEngine.Component activeInstance

    InvalidateInstance(GameObject)

    Invalidate an instance from pool, preventing it from being reused.

    Declaration
    public static void InvalidateInstance(GameObject activeInstance)
    Parameters
    Type Name Description
    UnityEngine.GameObject activeInstance

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
    In This Article
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