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    Class TitleManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    LogicBehaviour
    ManagerBase<TitleManager>
    TitleManager
    Implements
    ILogicUpdate
    ISettingsChangedCallback
    Inherited Members
    ManagerBase<TitleManager>.instance
    ManagerBase<TitleManager>.softInstance
    ManagerBase<TitleManager>.Awake()
    ManagerBase<TitleManager>.OnEnable()
    ManagerBase<TitleManager>.OnDisable()
    LogicBehaviour.shouldRegisterUpdates
    LogicBehaviour.FrameUpdate()
    LogicBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class TitleManager : ManagerBase<TitleManager>, ILogicUpdate, ISettingsChangedCallback

    Fields

    didConvertSave

    Declaration
    [NonSerialized]
    public bool didConvertSave
    Field Value
    Type Description
    bool

    didNotPlayTutorialObject

    Declaration
    public GameObject didNotPlayTutorialObject
    Field Value
    Type Description
    UnityEngine.GameObject

    didPlayTutorialObject

    Declaration
    public GameObject didPlayTutorialObject
    Field Value
    Type Description
    UnityEngine.GameObject

    langSelectionView

    Declaration
    public View langSelectionView
    Field Value
    Type Description
    View

    onShowLangSelectionView

    Declaration
    public UnityEvent onShowLangSelectionView
    Field Value
    Type Description
    UnityEngine.Events.UnityEvent

    riftParticleSystem

    Declaration
    public ParticleSystem riftParticleSystem
    Field Value
    Type Description
    UnityEngine.ParticleSystem

    splashView

    Declaration
    public View splashView
    Field Value
    Type Description
    View

    Properties

    needTutorial

    Declaration
    public bool needTutorial { get; }
    Property Value
    Type Description
    bool

    Methods

    CheckTutorial(Action)

    Execute the callback if user has played tutorial.
    If not, ask if the user wants to skip the tutorial.

    Declaration
    public void CheckTutorial(Action callback)
    Parameters
    Type Name Description
    System.Action callback

    EnterCollectables()

    Declaration
    public void EnterCollectables()

    EnterContinueDreaming()

    Declaration
    public void EnterContinueDreaming()

    EnterSingleplayerLimbo()

    Declaration
    public void EnterSingleplayerLimbo()

    EnterSingleplayerShapeOfDreams()

    Declaration
    public void EnterSingleplayerShapeOfDreams()

    EnterTutorial()

    Declaration
    public void EnterTutorial()

    ExitToDesktop()

    Declaration
    public void ExitToDesktop()

    JoinLobby(string)

    Declaration
    public void JoinLobby(string lobbyId)
    Parameters
    Type Name Description
    string lobbyId

    LogicUpdate(float)

    Declaration
    public override void LogicUpdate(float dt)
    Parameters
    Type Name Description
    float dt
    Overrides
    LogicBehaviour.LogicUpdate(float)

    OnSettingsChanged()

    Declaration
    public void OnSettingsChanged()

    ShowMods()

    Declaration
    public void ShowMods()

    Implements

    ILogicUpdate
    ISettingsChangedCallback

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
    In This Article
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