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    Class LobbyUIManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    LogicBehaviour
    ManagerBase<UIManager>
    UIManager
    LobbyUIManager
    Implements
    ILogicUpdate
    Inherited Members
    UIManager.state
    UIManager.availableStates
    UIManager.onStateChanged
    UIManager.IsState(string)
    UIManager.SetState(string)
    UIManager.ShouldDoAutoFocus()
    ManagerBase<UIManager>.Awake()
    ManagerBase<UIManager>.OnEnable()
    ManagerBase<UIManager>.OnDisable()
    LogicBehaviour.shouldRegisterUpdates
    LogicBehaviour.FrameUpdate()
    LogicBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class LobbyUIManager : UIManager, ILogicUpdate

    Fields

    lobbyEffect

    Declaration
    public GameObject lobbyEffect
    Field Value
    Type Description
    UnityEngine.GameObject

    Properties

    instance

    If you expect the instance to be null, you MUST USE softInstance in Update loops.
    This will call FindObjectOfType if current instance is null, which can be very expensive.

    Declaration
    public static LobbyUIManager instance { get; }
    Property Value
    Type Description
    LobbyUIManager

    softInstance

    Declaration
    public static LobbyUIManager softInstance { get; }
    Property Value
    Type Description
    LobbyUIManager

    Methods

    LogicUpdate(float)

    Declaration
    public override void LogicUpdate(float dt)
    Parameters
    Type Name Description
    float dt
    Overrides
    LogicBehaviour.LogicUpdate(float)

    OnStateChanged(string, string)

    Declaration
    protected override void OnStateChanged(string oldState, string newState)
    Parameters
    Type Name Description
    string oldState
    string newState
    Overrides
    UIManager.OnStateChanged(string, string)

    OpenCharacterSelection()

    Declaration
    public void OpenCharacterSelection()

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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