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    Class UIManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    LogicBehaviour
    ManagerBase<UIManager>
    UIManager
    InGameUIManager
    LobbyUIManager
    Implements
    ILogicUpdate
    Inherited Members
    ManagerBase<UIManager>.instance
    ManagerBase<UIManager>.softInstance
    ManagerBase<UIManager>.Awake()
    ManagerBase<UIManager>.OnEnable()
    ManagerBase<UIManager>.OnDisable()
    LogicBehaviour.shouldRegisterUpdates
    LogicBehaviour.LogicUpdate(float)
    LogicBehaviour.FrameUpdate()
    LogicBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class UIManager : ManagerBase<UIManager>, ILogicUpdate

    Fields

    onStateChanged

    Declaration
    public SafeAction<string, string> onStateChanged
    Field Value
    Type Description
    SafeAction<string, string>

    Properties

    availableStates

    Declaration
    public IReadOnlyCollection<string> availableStates { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyCollection<T><string>

    state

    Declaration
    public string state { get; }
    Property Value
    Type Description
    string

    Methods

    IsState(string)

    Declaration
    public bool IsState(string state)
    Parameters
    Type Name Description
    string state
    Returns
    Type Description
    bool

    OnStateChanged(string, string)

    Declaration
    protected virtual void OnStateChanged(string oldState, string newState)
    Parameters
    Type Name Description
    string oldState
    string newState

    SetState(string)

    Declaration
    public void SetState(string newState)
    Parameters
    Type Name Description
    string newState

    ShouldDoAutoFocus()

    Declaration
    public virtual bool ShouldDoAutoFocus()
    Returns
    Type Description
    bool

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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