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    Class PlayGameManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    NetworkedManagerBase<GameManager>
    GameManager
    PlayGameManager
    Implements
    ILogicUpdate
    Inherited Members
    GameManager.IsLazyCallReady()
    GameManager.CallOnReady(Action)
    GameManager.gesTemplate
    GameManager.ges
    GameManager.difficulty
    GameManager.disableStuckCheck
    GameManager.ClientEvent_OnDifficultyChanged
    GameManager.ClientEvent_OnAmbientLevelChanged
    GameManager.ClientEvent_OnGameConcluded
    GameManager.ambientLevel
    GameManager.isGameTimePaused
    GameManager.isGameTimePausedByAfk
    GameManager.isGameTimePausedByGame
    GameManager.elapsedGameTime
    GameManager.isGameConcluded
    GameManager.maxAndSpawnedPopulationMultiplier
    GameManager.spawnedPopulation
    GameManager.UpdateSpawnedPopulation()
    GameManager.maxSpawnedPopulation
    GameManager.isSpawnOverPopulation
    GameManager.isGameOverEnabled
    GameManager.runId
    GameManager.playerRejoinData
    GameManager.Awake()
    GameManager.ResetGameplayExperienceSettings()
    GameManager.GetLucidDreams()
    GameManager.OnStartServer()
    GameManager.CollectAllPlayersRejoinData()
    GameManager.CollectPlayerRejoinData(DewPlayer)
    GameManager.OnStart()
    GameManager.LogicUpdate(float)
    GameManager.ConcludeUnknownFate()
    GameManager.ConcludePureWhiteDream()
    GameManager.WrapUpAndShowResult(DewGameResult.ResultType)
    GameManager.OnDestroy()
    GameManager.SetElapsedGameTime(float)
    GameManager.SetDisconnectedForEveryoneElse()
    GameManager.SetAmbientLevel(int)
    GameManager.SaveContinueData(LoadNodeSettings)
    GameManager.SaveContinueDataMidRun()
    GameManager.isMidRunSaveLocked
    GameManager.LockMidRunSave()
    GameManager.UnlockMidRunSave()
    GameManager.IsEligibleForMidRunSave()
    GameManager.predictionStrengthOverride
    GameManager.gainedExpMultiplier
    GameManager.goldCostMultiplier
    GameManager.goldIncomeMultiplier
    GameManager.GetExpDropFromEntity(Entity)
    GameManager.GetKillGoldAmount(Entity)
    GameManager.GetAdjustedGoldAmount(float)
    GameManager.GetAdjustedGoldAmount_Cost(float)
    GameManager.GetAdjustedGoldAmount_Cost_Service(float)
    GameManager.GetAdjustedGoldAmount_Income(float)
    GameManager.GetAdjustedMonsterWavesMultiplier()
    GameManager.GetAdjustedMonsterWaves(int, DewRandom)
    GameManager.GetAdjustedMonsterSpawnPopulation(float, bool, bool)
    GameManager.GetAdjustedDroppedExperienceAmount(float)
    GameManager.GetMonsterBonusHealthPercentageByMultiplayer(Monster)
    GameManager.GetMonsterBonusPowerPercentage(Monster)
    GameManager.GetGemUpgradeDreamDustCost(Gem)
    GameManager.GetGemUpgradeDreamDustCost(int)
    GameManager.GetGemUpgradeAddedQuality()
    GameManager.GetSkillUpgradeDreamDustCost(SkillTrigger)
    GameManager.GetSkillUpgradeDreamDustCost(int)
    GameManager.GetPredictionStrength()
    GameManager.GetMultiplayerDifficultyFactor(bool)
    GameManager.GetSpecialSkillChanceMultiplier()
    GameManager.GetCleanseSkillMinLevel()
    GameManager.GetCleanseGemMinQuality()
    GameManager.GetCleanseReturnedDreamDust(DewPlayer, SkillTrigger)
    GameManager.GetCleanseReturnedDreamDust(DewPlayer, Gem)
    GameManager.GetCleanseGoldCost(SkillTrigger)
    GameManager.GetCleanseGoldCost(Gem)
    GameManager.GetGainedSkillHastePerSkillLevel(SkillTrigger)
    GameManager.GetRegularMonsterHealthMultiplierByScaling(float)
    GameManager.GetRegularMonsterDamageMultiplierByScaling(float)
    GameManager.GetMiniBossMonsterHealthMultiplierByScaling(float)
    GameManager.GetMiniBossMonsterDamageMultiplierByScaling(float)
    GameManager.GetBossMonsterHealthMultiplierByScaling(float)
    GameManager.GetBossMonsterDamageMultiplierByScaling(float)
    GameManager.GetStrongHealthScalingMultiplier_Imp(float)
    GameManager.GetWeakHealthScalingMultiplier_Imp(float)
    GameManager.GetUniversalDamageScalingMultiplier_Imp(float)
    GameManager.GetMultiplier_Imp(double, double, double, double, double, int)
    GameManager.GetSpecialRewardAmount_Gold()
    GameManager.GetSpecialRewardAmount_DreamDust()
    NetworkedManagerBase<GameManager>.softInstance
    NetworkedManagerBase<GameManager>.OnEnable()
    NetworkedManagerBase<GameManager>.OnStopClient()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    [DewResourceLink(ResourceLinkBy.Type)]
    public class PlayGameManager : GameManager, ILogicUpdate

    Properties

    instance

    Declaration
    public static PlayGameManager instance { get; }
    Property Value
    Type Description
    PlayGameManager

    Methods

    DoDejavuSpawn(DewPlayer)

    Declaration
    public void DoDejavuSpawn(DewPlayer h)
    Parameters
    Type Name Description
    DewPlayer h

    GetDifficulty()

    Declaration
    protected override DewDifficultySettings GetDifficulty()
    Returns
    Type Description
    DewDifficultySettings
    Overrides
    GameManager.GetDifficulty()

    IsContinueSaveSupported()

    Declaration
    public override bool IsContinueSaveSupported()
    Returns
    Type Description
    bool
    Overrides
    GameManager.IsContinueSaveSupported()

    LoadNextZone()

    Declaration
    public override void LoadNextZone()
    Overrides
    GameManager.LoadNextZone()

    OnLateStartServer()

    Declaration
    public override void OnLateStartServer()
    Overrides
    DewNetworkBehaviour.OnLateStartServer()

    OnStartClient()

    Declaration
    public override void OnStartClient()
    Overrides
    NetworkedManagerBase<GameManager>.OnStartClient()

    SpawnHero(DewPlayer, Hero, HeroLoadoutData, string, List<string>)

    Declaration
    public void SpawnHero(DewPlayer player, Hero hero, HeroLoadoutData loadout, string skin, List<string> accs)
    Parameters
    Type Name Description
    DewPlayer player
    Hero hero
    HeroLoadoutData loadout
    string skin
    System.Collections.Generic.List<T><string> accs

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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