Class PlayGameManager
Inheritance
object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Mirror.NetworkBehaviour
PlayGameManager
Implements
Inherited Members
Namespace: Global
Assembly: Dew.Core.dll
Syntax
[DewResourceLink(ResourceLinkBy.Type)]
public class PlayGameManager : GameManager, ILogicUpdate
Properties
instance
Declaration
public static PlayGameManager instance { get; }
Property Value
| Type | Description |
|---|---|
| PlayGameManager |
Methods
DoDejavuSpawn(DewPlayer)
Declaration
public void DoDejavuSpawn(DewPlayer h)
Parameters
| Type | Name | Description |
|---|---|---|
| DewPlayer | h |
GetDifficulty()
Declaration
protected override DewDifficultySettings GetDifficulty()
Returns
| Type | Description |
|---|---|
| DewDifficultySettings |
Overrides
IsContinueSaveSupported()
Declaration
public override bool IsContinueSaveSupported()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
LoadNextZone()
Declaration
public override void LoadNextZone()
Overrides
OnLateStartServer()
Declaration
public override void OnLateStartServer()
Overrides
OnStartClient()
Declaration
public override void OnStartClient()
Overrides
NetworkedManagerBase<GameManager>.OnStartClient()
SpawnHero(DewPlayer, Hero, HeroLoadoutData, string, List<string>)
Declaration
public void SpawnHero(DewPlayer player, Hero hero, HeroLoadoutData loadout, string skin, List<string> accs)
Parameters
| Type | Name | Description |
|---|---|---|
| DewPlayer | player | |
| Hero | hero | |
| HeroLoadoutData | loadout | |
| string | skin | |
| System.Collections.Generic.List<T><string> | accs |