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    Class ZoneManager

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    Mirror.NetworkBehaviour
    DewNetworkBehaviour
    NetworkedManagerBase<ZoneManager>
    ZoneManager
    Implements
    ILogicUpdate
    Inherited Members
    NetworkedManagerBase<ZoneManager>.instance
    NetworkedManagerBase<ZoneManager>.softInstance
    NetworkedManagerBase<ZoneManager>.Awake()
    NetworkedManagerBase<ZoneManager>.OnEnable()
    NetworkedManagerBase<ZoneManager>.OnStartClient()
    NetworkedManagerBase<ZoneManager>.OnStopClient()
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNewNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNetworked(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStopNetworked(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject)
    DewNetworkBehaviour.FxPlayNew(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity)
    DewNetworkBehaviour.FxPlayNew(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject)
    DewNetworkBehaviour.FxPlay(GameObject, Vector3, Quaternion?)
    DewNetworkBehaviour.FxPlay(GameObject, Entity)
    DewNetworkBehaviour.FxPlay(GameObject, Entity, Vector3, Quaternion?)
    DewNetworkBehaviour.FxStop(GameObject)
    DewNetworkBehaviour.FxApplySpeedMultiplier(GameObject, float)
    DewNetworkBehaviour.FxApplySpeedMultiplierNetworked(GameObject, float)
    DewNetworkBehaviour.InvalidateInstance()
    DewNetworkBehaviour.OnStartServer()
    DewNetworkBehaviour.OnStopServer()
    DewNetworkBehaviour.OnLateStart()
    DewNetworkBehaviour.OnLateStartServer()
    DewNetworkBehaviour.OnStop()
    DewNetworkBehaviour.OnDestroy()
    DewNetworkBehaviour.LogicUpdate(float)
    DewNetworkBehaviour.FrameUpdate()
    DewNetworkBehaviour.GetComponent<T>(out T)
    Namespace: Global
    Assembly: Dew.Core.dll
    Syntax
    public class ZoneManager : NetworkedManagerBase<ZoneManager>, ILogicUpdate

    Fields

    bannedRoomModifiersForCurrentLoop

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    [NonSerialized]
    public List<string> bannedRoomModifiersForCurrentLoop
    Field Value
    Type Description
    System.Collections.Generic.List<T><string>

    bannedSidetracksForCurrentLoop

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    [NonSerialized]
    public List<string> bannedSidetracksForCurrentLoop
    Field Value
    Type Description
    System.Collections.Generic.List<T><string>

    ClientEvent_OnClearedCombatRoomsChanged

    Declaration
    public SafeAction ClientEvent_OnClearedCombatRoomsChanged
    Field Value
    Type Description
    SafeAction

    ClientEvent_OnCurrentHuntLevelChanged

    Declaration
    public SafeAction ClientEvent_OnCurrentHuntLevelChanged
    Field Value
    Type Description
    SafeAction

    ClientEvent_OnCurrentRoomIndexChanged

    Declaration
    public SafeAction ClientEvent_OnCurrentRoomIndexChanged
    Field Value
    Type Description
    SafeAction

    ClientEvent_OnIsInTransitionChanged

    Called everywhere when room transition status has changed.

    Declaration
    public SafeAction<bool> ClientEvent_OnIsInTransitionChanged
    Field Value
    Type Description
    SafeAction<bool>

    ClientEvent_OnLoopStarted

    Called everywhere when first zone starts or a new loop has started.

    Declaration
    public SafeAction ClientEvent_OnLoopStarted
    Field Value
    Type Description
    SafeAction

    ClientEvent_OnNodesChanged

    Called once per frame when nodes data changes in any way. Available everywhere.

    Declaration
    public SafeAction ClientEvent_OnNodesChanged
    Field Value
    Type Description
    SafeAction

    ClientEvent_OnRoomLoaded

    Called everywhere when a new room is loaded.

    Declaration
    public SafeAction<EventInfoLoadRoom> ClientEvent_OnRoomLoaded
    Field Value
    Type Description
    SafeAction<EventInfoLoadRoom>

    ClientEvent_OnRoomLoadStarted

    Called everywhere when the game has started loading a room and the screen has gone dark.

    Declaration
    public SafeAction<EventInfoLoadRoom> ClientEvent_OnRoomLoadStarted
    Field Value
    Type Description
    SafeAction<EventInfoLoadRoom>

    ClientEvent_OnVoteCanceled

    Declaration
    public SafeAction<DewPlayer> ClientEvent_OnVoteCanceled
    Field Value
    Type Description
    SafeAction<DewPlayer>

    ClientEvent_OnVoteCompleted

    Declaration
    public SafeAction ClientEvent_OnVoteCompleted
    Field Value
    Type Description
    SafeAction

    ClientEvent_OnVoteStarted

    Declaration
    public SafeAction<DewPlayer> ClientEvent_OnVoteStarted
    Field Value
    Type Description
    SafeAction<DewPlayer>

    ClientEvent_OnZoneLoaded

    Called everywhere when a new zone is loaded.

    Declaration
    public SafeAction<EventInfoLoadZone> ClientEvent_OnZoneLoaded
    Field Value
    Type Description
    SafeAction<EventInfoLoadZone>

    ClientEvent_OnZoneLoadStarted

    Called everywhere when the game has started loading a new zone and the screen has gone dark.

    Declaration
    public SafeAction<EventInfoLoadZone> ClientEvent_OnZoneLoadStarted
    Field Value
    Type Description
    SafeAction<EventInfoLoadZone>

    didLocallyShowHunterWarning

    Declaration
    [NonSerialized]
    public bool didLocallyShowHunterWarning
    Field Value
    Type Description
    bool

    forceVoteForDebug

    Declaration
    [NonSerialized]
    public bool? forceVoteForDebug
    Field Value
    Type Description
    bool?

    hunterSpreadMultiplier

    Declaration
    [NonSerialized]
    public float hunterSpreadMultiplier
    Field Value
    Type Description
    float

    HunterStartSkippedTurns

    Declaration
    public static int HunterStartSkippedTurns
    Field Value
    Type Description
    int

    hunterStatuses

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public readonly SyncList<HunterStatus> hunterStatuses
    Field Value
    Type Description
    Mirror.SyncList<T><HunterStatus>

    modifierServerData

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public Dictionary<int, ModifierServerData> modifierServerData
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<TKey, TValue><int, ModifierServerData>

    nextZoneOverride

    Available on server.
    Set this, and the next zone load will be overwritten to this one, and nextZoneOverride will be cleared.
    Instead of appending a zone, this overwrites the zone to be loaded, so a zone still gets removed from the pool, and the tier goes up if necessary.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    [NonSerialized]
    public AssetRef<Zone> nextZoneOverride
    Field Value
    Type Description
    AssetRef<Zone>

    nodeDistanceMatrix

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public readonly SyncList<int> nodeDistanceMatrix
    Field Value
    Type Description
    Mirror.SyncList<T><int>

    NodePlacementTries

    Declaration
    public static int NodePlacementTries
    Field Value
    Type Description
    int

    nodes

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public readonly SyncList<WorldNodeData> nodes
    Field Value
    Type Description
    Mirror.SyncList<T><WorldNodeData>

    onWorldGenerated

    Called on server when the world is generated by GenerateWorld functions. Not called when loading from save.

    Declaration
    public SafeAction onWorldGenerated
    Field Value
    Type Description
    SafeAction

    remainingZonesOfCurrentTier

    Available on server.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    [NonSerialized]
    public List<AssetRef<Zone>> remainingZonesOfCurrentTier
    Field Value
    Type Description
    System.Collections.Generic.List<T><AssetRef<Zone>>

    ScoreFuzziness

    Declaration
    public static float ScoreFuzziness
    Field Value
    Type Description
    float

    ScorePerIsolatedImportantNode

    Declaration
    public static float ScorePerIsolatedImportantNode
    Field Value
    Type Description
    float

    ScorePerIsolatedNode

    Declaration
    public static float ScorePerIsolatedNode
    Field Value
    Type Description
    float

    visitedNodesSaveData

    Available on server.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    [NonSerialized]
    public List<DewPersistence.RoomData> visitedNodesSaveData
    Field Value
    Type Description
    System.Collections.Generic.List<T><DewPersistence.RoomData>

    voteType

    Declaration
    public VoteType voteType
    Field Value
    Type Description
    VoteType

    WorldGenerationIterations

    Declaration
    public static int WorldGenerationIterations
    Field Value
    Type Description
    int

    WorldHeight

    Declaration
    public static float WorldHeight
    Field Value
    Type Description
    float

    WorldWidth

    Declaration
    public static float WorldWidth
    Field Value
    Type Description
    float

    Properties

    clearedCombatRooms

    Number of rooms cleared that are not shops nor special rooms.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int clearedCombatRooms { get; set; }
    Property Value
    Type Description
    int

    currentHuntLevel

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int currentHuntLevel { get; set; }
    Property Value
    Type Description
    int

    currentNode

    Declaration
    public WorldNodeData currentNode { get; set; }
    Property Value
    Type Description
    WorldNodeData

    currentNodeHunterStatus

    Declaration
    public HunterStatus currentNodeHunterStatus { get; }
    Property Value
    Type Description
    HunterStatus

    currentNodeIndex

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int currentNodeIndex { get; set; }
    Property Value
    Type Description
    int

    currentRoom

    Declaration
    public Room currentRoom { get; set; }
    Property Value
    Type Description
    Room

    currentRoomIndex

    Index of current room in current game session.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int currentRoomIndex { get; set; }
    Property Value
    Type Description
    int

    currentTier

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int currentTier { get; set; }
    Property Value
    Type Description
    int

    currentTurnIndex

    Available on server.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int currentTurnIndex { get; }
    Property Value
    Type Description
    int

    currentZone

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public Zone currentZone { get; set; }
    Property Value
    Type Description
    Zone

    currentZoneClearedNodes

    Number of cleared nodes in current zone.
    Starts at 0 on a new zone, and goes up whenever players move away from a previously unvisited node.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int currentZoneClearedNodes { get; set; }
    Property Value
    Type Description
    int

    currentZoneIndex

    Index of current zone in current game session.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int currentZoneIndex { get; set; }
    Property Value
    Type Description
    int

    hunterSkippedTurns

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int hunterSkippedTurns { get; set; }
    Property Value
    Type Description
    int

    hunterStartNodeIndex

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int hunterStartNodeIndex { get; set; }
    Property Value
    Type Description
    int

    isCurrentNodeHunted

    Declaration
    public bool isCurrentNodeHunted { get; }
    Property Value
    Type Description
    bool

    isHuntAdvanceDisabled

    Declaration
    public bool isHuntAdvanceDisabled { get; set; }
    Property Value
    Type Description
    bool

    isInAnyTransition

    Declaration
    public bool isInAnyTransition { get; }
    Property Value
    Type Description
    bool

    isInLocalTransition

    Declaration
    public bool isInLocalTransition { get; }
    Property Value
    Type Description
    bool

    isInRoomTransition

    Declaration
    public bool isInRoomTransition { get; }
    Property Value
    Type Description
    bool

    isSidetracking

    Available everywhere.

    Declaration
    public bool isSidetracking { get; }
    Property Value
    Type Description
    bool

    isVoting

    Declaration
    public bool isVoting { get; }
    Property Value
    Type Description
    bool

    lastLoadNodeSettings

    Available on server. Immediately set upon calling ZoneManager.LoadNode().

    Declaration
    public LoadNodeSettings lastLoadNodeSettings { get; }
    Property Value
    Type Description
    LoadNodeSettings

    loopIndex

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int loopIndex { get; set; }
    Property Value
    Type Description
    int

    sidetrackReturnNodeIndex

    Node to return to after side tracking. Set to -1 if not sidetracking. Available everywhere.

    Declaration
    [SaveVar(SaveVarFlags.Default)]
    public int sidetrackReturnNodeIndex { get; set; }
    Property Value
    Type Description
    int

    voteData

    Declaration
    public int voteData { get; }
    Property Value
    Type Description
    int

    voteRemainingSeconds

    Declaration
    public int voteRemainingSeconds { get; }
    Property Value
    Type Description
    int

    worldSeed

    Declaration
    public uint worldSeed { get; set; }
    Property Value
    Type Description
    uint

    Methods

    AddModifier(int, ModifierData, Action<RoomModifierBase>)

    Add modifier to a node. Note if you're trying to add another main modifier, previous one will be removed.

    Declaration
    public int AddModifier(int nodeIndex, ModifierData mod, Action<RoomModifierBase> beforePrepare = null)
    Parameters
    Type Name Description
    int nodeIndex
    ModifierData mod
    System.Action<T><RoomModifierBase> beforePrepare
    Returns
    Type Description
    int

    AddModifier<T>(int, Action<T>)

    Add modifier to a node. Note if you're trying to add another main modifier, previous one will be removed.

    Declaration
    public int AddModifier<T>(int nodeIndex, Action<T> beforePrepare = null) where T : RoomModifierBase
    Parameters
    Type Name Description
    int nodeIndex
    System.Action<T><T> beforePrepare
    Returns
    Type Description
    int
    Type Parameters
    Name Description
    T

    AddModifier<T>(int, string, Action<T>)

    Add modifier to a node. Note if you're trying to add another main modifier, previous one will be removed.

    Declaration
    public int AddModifier<T>(int nodeIndex, string clientData, Action<T> beforePrepare = null) where T : RoomModifierBase
    Parameters
    Type Name Description
    int nodeIndex
    string clientData
    System.Action<T><T> beforePrepare
    Returns
    Type Description
    int
    Type Parameters
    Name Description
    T

    AddSidetrackNode(string)

    Declaration
    public void AddSidetrackNode(string roomName)
    Parameters
    Type Name Description
    string roomName

    AddTravelToNodeInterrupt(Func<EventInfoTravelToNodeInterrupt, bool>)

    Add travel-to-node interruptor.
    Return true to interrupt travel for something cinematic and cool.
    Note this cannot interrupt sidetracks, zone travels or fake travels.

    Declaration
    public void AddTravelToNodeInterrupt(Func<EventInfoTravelToNodeInterrupt, bool> func)
    Parameters
    Type Name Description
    System.Func<T, TResult><EventInfoTravelToNodeInterrupt, bool> func

    AdvanceHunterTurn(bool)

    Declaration
    public void AdvanceHunterTurn(bool forceMove = false)
    Parameters
    Type Name Description
    bool forceMove

    CallOnReadyAfterTransition(Action)

    Called after a reasonable amount of time has passed after transition ends.
    Immediately called if not on a transition.

    Declaration
    public void CallOnReadyAfterTransition(Action action)
    Parameters
    Type Name Description
    System.Action action

    CmdCancelVote(NetworkConnectionToClient)

    Declaration
    public void CmdCancelVote(NetworkConnectionToClient sender = null)
    Parameters
    Type Name Description
    Mirror.NetworkConnectionToClient sender

    CmdTravelToNextZone(NetworkConnectionToClient)

    Declaration
    public void CmdTravelToNextZone(NetworkConnectionToClient sender = null)
    Parameters
    Type Name Description
    Mirror.NetworkConnectionToClient sender

    CmdTravelToNode(int, NetworkConnectionToClient)

    Declaration
    public void CmdTravelToNode(int index, NetworkConnectionToClient sender = null)
    Parameters
    Type Name Description
    int index
    Mirror.NetworkConnectionToClient sender

    DoDeadEndTravel()

    Do initial travel node animation and soft lock the game.

    Declaration
    public void DoDeadEndTravel()

    GenerateWorldAuto()

    Declaration
    public void GenerateWorldAuto()

    GenerateWorldWithSeed(uint)

    Declaration
    public void GenerateWorldWithSeed(uint seed)
    Parameters
    Type Name Description
    uint seed

    GetCannotTravelReason()

    Declaration
    public string GetCannotTravelReason()
    Returns
    Type Description
    string

    GetCannotTravelReasonByDroppedGem(Gem)

    Declaration
    public string GetCannotTravelReasonByDroppedGem(Gem g)
    Parameters
    Type Name Description
    Gem g
    Returns
    Type Description
    string

    GetCannotTravelReasonByDroppedSkill(SkillTrigger)

    Declaration
    public string GetCannotTravelReasonByDroppedSkill(SkillTrigger st)
    Parameters
    Type Name Description
    SkillTrigger st
    Returns
    Type Description
    string

    GetHunterProgress()

    Get hunter progress in this world. Returns value between 0 ~ 1

    Declaration
    public float GetHunterProgress()
    Returns
    Type Description
    float

    GetNodeDistance(int, int)

    Declaration
    public int GetNodeDistance(int a, int b)
    Parameters
    Type Name Description
    int a
    int b
    Returns
    Type Description
    int

    GetVoteSidetrackRift()

    Declaration
    public Rift_Sidetrack GetVoteSidetrackRift()
    Returns
    Type Description
    Rift_Sidetrack

    GetWorldRandom(int)

    Get a random instance for this world.

    Declaration
    public DewRandom GetWorldRandom(int offset)
    Parameters
    Type Name Description
    int offset
    Returns
    Type Description
    DewRandom

    IsNodeConnected(int, int)

    Declaration
    public bool IsNodeConnected(int a, int b)
    Parameters
    Type Name Description
    int a
    int b
    Returns
    Type Description
    bool

    LoadModifierLightPrefabsOfCurrentZone()

    Declaration
    public List<RoomModifierBase> LoadModifierLightPrefabsOfCurrentZone()
    Returns
    Type Description
    System.Collections.Generic.List<T><RoomModifierBase>

    LoadNextZoneByContentSettings()

    Declaration
    public void LoadNextZoneByContentSettings()

    LoadNode(LoadNodeSettings)

    Declaration
    public void LoadNode(LoadNodeSettings s)
    Parameters
    Type Name Description
    LoadNodeSettings s

    LoadSidetrackRoom(string)

    Declaration
    public void LoadSidetrackRoom(string roomName)
    Parameters
    Type Name Description
    string roomName

    OnStart()

    Declaration
    public override void OnStart()
    Overrides
    DewNetworkBehaviour.OnStart()

    RemoveModifier(int, int)

    Declaration
    public void RemoveModifier(int nodeIndex, int modifierId)
    Parameters
    Type Name Description
    int nodeIndex
    int modifierId

    RemoveModifier(int)

    Declaration
    public void RemoveModifier(int modifierId)
    Parameters
    Type Name Description
    int modifierId

    RemoveModifier<T>(int)

    Declaration
    public bool RemoveModifier<T>(int nodeIndex)
    Parameters
    Type Name Description
    int nodeIndex
    Returns
    Type Description
    bool
    Type Parameters
    Name Description
    T

    RemoveTravelToNodeInterrupt(Func<EventInfoTravelToNodeInterrupt, bool>)

    Declaration
    public void RemoveTravelToNodeInterrupt(Func<EventInfoTravelToNodeInterrupt, bool> func)
    Parameters
    Type Name Description
    System.Func<T, TResult><EventInfoTravelToNodeInterrupt, bool> func

    ReturnFromSidetracking()

    Declaration
    public void ReturnFromSidetracking()

    RevealNodesAndAnnounce(DewPlayer, int)

    Declaration
    public void RevealNodesAndAnnounce(DewPlayer revealer, int nodeCount)
    Parameters
    Type Name Description
    DewPlayer revealer
    int nodeCount

    RevealWorld(bool)

    Declaration
    public void RevealWorld(bool fully = false)
    Parameters
    Type Name Description
    bool fully

    SetCurrentNodeIndexAndRevealAdjacent(int)

    Declaration
    public void SetCurrentNodeIndexAndRevealAdjacent(int index)
    Parameters
    Type Name Description
    int index

    SetRoom(int, string)

    Declaration
    public void SetRoom(int nodeIndex, string room)
    Parameters
    Type Name Description
    int nodeIndex
    string room

    SetRoomOverride(int, string)

    Declaration
    public void SetRoomOverride(int nodeIndex, string roomOverride)
    Parameters
    Type Name Description
    int nodeIndex
    string roomOverride

    SetRoomRotIndex(int, int)

    Declaration
    public void SetRoomRotIndex(int nodeIndex, int roomRotIndex)
    Parameters
    Type Name Description
    int nodeIndex
    int roomRotIndex

    ShouldVoteOnTravel()

    Declaration
    public bool ShouldVoteOnTravel()
    Returns
    Type Description
    bool

    StartVoteNextNode(DewPlayer, int)

    Declaration
    public void StartVoteNextNode(DewPlayer player, int nextNodeIndex)
    Parameters
    Type Name Description
    DewPlayer player
    int nextNodeIndex

    StartVoteNextZone(DewPlayer)

    Declaration
    public void StartVoteNextZone(DewPlayer player)
    Parameters
    Type Name Description
    DewPlayer player

    StartVoteSidetrack(DewPlayer, Rift_Sidetrack)

    Declaration
    public void StartVoteSidetrack(DewPlayer player, Rift_Sidetrack rift)
    Parameters
    Type Name Description
    DewPlayer player
    Rift_Sidetrack rift

    SyncNodeChanges(int)

    Force node changes to be synced across clients.

    Declaration
    public void SyncNodeChanges(int nodeIndex)
    Parameters
    Type Name Description
    int nodeIndex

    TravelToNode(int, bool, bool, bool)

    Declaration
    public void TravelToNode(int to, bool advanceTurn = true, bool isSidetrackTransition = false, bool ignoreInterrupts = false)
    Parameters
    Type Name Description
    int to
    bool advanceTurn
    bool isSidetrackTransition
    bool ignoreInterrupts

    TravelToZone(Zone, bool)

    Declaration
    public void TravelToZone(Zone prefab, bool noAdvance = false)
    Parameters
    Type Name Description
    Zone prefab
    bool noAdvance

    TravelWithValidationAndConfirmation(Action, bool)

    Check for active vote, artifact window, leftover rewards and hero souls.

    Declaration
    public void TravelWithValidationAndConfirmation(Action action, bool ignoreSidetrack = false)
    Parameters
    Type Name Description
    System.Action action
    bool ignoreSidetrack

    TryGetNodeIndexForNextGoal(GetNodeIndexSettings, out int)

    Get a good node location for next goal (revive player, quest, etc)
    Unvisited node in desired distance, preferably closer to boss node.

    Declaration
    public bool TryGetNodeIndexForNextGoal(GetNodeIndexSettings s, out int nodeIndex)
    Parameters
    Type Name Description
    GetNodeIndexSettings s
    int nodeIndex
    Returns
    Type Description
    bool

    UpdateModifiersByHunterStatus(int)

    Declaration
    public void UpdateModifiersByHunterStatus(int currentTravelDestinationNode = -1)
    Parameters
    Type Name Description
    int currentTravelDestinationNode

    Implements

    ILogicUpdate

    Extension Methods

    DewGUI.SetExpandHeight<T>(T, bool)
    DewGUI.SetExpandHeight<T>(T, float)
    DewGUI.SetExpandWidth<T>(T, bool)
    DewGUI.SetExpandWidth<T>(T, float)
    DewGUI.SetHeight<T>(T, float)
    DewGUI.SetText<T>(T, string)
    DewGUI.SetTextLocalized<T>(T, string)
    DewGUI.SetWidth<T>(T, float)
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